minecraft/minecolonies-1.20.1/data/config/adlods/VanillaOres/diamond_ore.cfg

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2024-08-19 10:14:15 -04:00
# Configuration file
VanillaOre {
# Syntax: targetId -> replacementId
# With weight: targetId -> replacementId, weight
S:customReplacements <
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
>
# Generation type used for this ore. Possible values:
# VANILLA - vanilla generation without any changes,
# CUSTOM - generation according to this config,
# NONE - no generation at all.
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
S:generation=vanilla
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
# [default: diamond_ore]
S:oreId=diamond_ore
# List of blocks that can be replaced with this ore.
S:replaceableBlocks <
#minecraft:stone_ore_replaceables
>
##########################################################################################################
# Dimensions
#--------------------------------------------------------------------------------------------------------#
# List of dimensions which this ore can be generated in.
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
# Each dimension must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Dimensions {
S:blackList <
>
S:whiteList <
minecraft:overworld
>
}
##########################################################################################################
# Biomes
#--------------------------------------------------------------------------------------------------------#
# List of biomes which this ore can be generated in.
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
# Examples: minecraft:forest, #snowy
# Each biome must be on a separate line without any delimiters.
# If the whitelist is set, the blacklist will be ignored.
##########################################################################################################
Biomes {
S:blackList <
>
S:whiteList <
>
}
##########################################################################################################
# Altitude
#--------------------------------------------------------------------------------------------------------#
# Altitude which this ore can be generated at.
##########################################################################################################
Altitude {
# [range: -2147483648 ~ 2147483647, default: 16]
I:max=16
# [range: -2147483648 ~ 2147483647, default: -64]
I:min=-64
}
Miscellaneous {
# Whether or not the ore blocks can be exposed to air. [default: false]
B:exposed=false
# Ratio of height to width.
# Values > 1 result in tall veins (deposits).
# Values < 1 result in flat veins (deposits).
# [range: 0.0 ~ 10.0, default: 1.0]
S:proportions=1.0
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
B:strictBounds=false
}
##########################################################################################################
# VeinsInChunk
#--------------------------------------------------------------------------------------------------------#
# Number of ore veins to generate in each chunk.
##########################################################################################################
VeinsInChunk {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 8]
I:min=8
}
##########################################################################################################
# BlocksInVein
#--------------------------------------------------------------------------------------------------------#
# Number of ore blocks in each vein.
##########################################################################################################
BlocksInVein {
# [range: 1 ~ 256, default: 8]
I:max=8
# [range: 1 ~ 256, default: 1]
I:min=1
}
}