#Should special holiday content be displayed? [Default: true]
holidayfeatures=true
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
#Range: 0 ~ 100
luckyblockchance=1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
forceloadcolony=true
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
#Range: 1 ~ 1000
maxtreesize=400
#Disables supply camp placing restrictions, intended for skyworlds and similar [Default: false]
nosupplyplacementrestrictions=false
#Raiders will spawn in the sky if this is enabled [Default: false]
skyraiders=false
#All configurations related to the research system
[research]
#Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates. [Default: true]
researchcreativecompletion=true
#Significantly increases the amount of information related to research datapacks that is logged during the world load. [Default: false]
researchdebuglog=false
#A list of items to charge players when undoing an already-completed research.
researchresetcost=["minecolonies:ancienttome:1"]
#All configurations related to the MineColonies commands
[commands]
#Should players be allowed to use the /mc rtp command? [Default: false]
canplayerusertpcommand=false
#Should players be allowed to use the /mc colony teleport command? [Default: false]
canplayerusecolonytpcommand=false
#Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport=true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
#Health multiplier for all Guards. [Default: 1.000000, min: 0.100000, max: 5.000000]
#Range: 0.1 ~ 5.0
guardhealthmult=1.0
#Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions). [Default: false]
pvp_mode=false
#All permission configuration options
[permissions]
#Should colony protection be enabled? [Default: true]
enablecolonyprotection=true
#Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.
#Minimum number of consecutive rails for citizens to use them. [Default: 8, min: 5, max: 100]
#Range: 5 ~ 100
minimumrailstopath=8
#Amount of additional threads to be used for pathfinding. [Default: 2, min: 1, max: 10]
#Range: 1 ~ 10
pathfindingmaxthreadcount=2
#All configurations related to the request system
[requestSystem]
#Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request. [Default: false]