MineColonies 1.20.1 added
This commit is contained in:
parent
0a87f2fde0
commit
b14a2d6396
@ -1,5 +1,6 @@
|
||||
services:
|
||||
mc:
|
||||
container_name: minecraft-minecolonies-1.20.1
|
||||
image: itzg/minecraft-server
|
||||
tty: true
|
||||
stdin_open: true
|
||||
@ -11,6 +12,10 @@ services:
|
||||
- EULA=TRUE
|
||||
- TYPE=FORGE
|
||||
- DEBUG=true
|
||||
|
||||
- SEED=-6964355616292478381
|
||||
- VIEW_DISTANCE=20
|
||||
- OPS=cephi
|
||||
volumes:
|
||||
- ./data:/data
|
||||
- ./config:/config
|
||||
|
1
minecolonies-1.20.1/data/.forge-manifest.json
Normal file
1
minecolonies-1.20.1/data/.forge-manifest.json
Normal file
@ -0,0 +1 @@
|
||||
{"@type":"me.itzg.helpers.forge.ForgeManifest","timestamp":"2024-08-19T14:09:22.721469992Z","files":null,"minecraftVersion":"1.20.1","forgeVersion":"47.3.0","serverEntry":"run.sh"}
|
1
minecolonies-1.20.1/data/.rcon-cli.env
Normal file
1
minecolonies-1.20.1/data/.rcon-cli.env
Normal file
@ -0,0 +1 @@
|
||||
password=6b18d2a36bcfaea9b8954890
|
1
minecolonies-1.20.1/data/.rcon-cli.yaml
Normal file
1
minecolonies-1.20.1/data/.rcon-cli.yaml
Normal file
@ -0,0 +1 @@
|
||||
password: "6b18d2a36bcfaea9b8954890"
|
4
minecolonies-1.20.1/data/.run-forge.env
Normal file
4
minecolonies-1.20.1/data/.run-forge.env
Normal file
@ -0,0 +1,4 @@
|
||||
SERVER="run.sh"
|
||||
FAMILY="FORGE"
|
||||
VERSION="1.20.1"
|
||||
TYPE="FORGE"
|
1
minecolonies-1.20.1/data/banned-ips.json
Normal file
1
minecolonies-1.20.1/data/banned-ips.json
Normal file
@ -0,0 +1 @@
|
||||
[]
|
1
minecolonies-1.20.1/data/banned-players.json
Normal file
1
minecolonies-1.20.1/data/banned-players.json
Normal file
@ -0,0 +1 @@
|
||||
[]
|
19
minecolonies-1.20.1/data/config/adlods-common.toml
Normal file
19
minecolonies-1.20.1/data/config/adlods-common.toml
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
[Deposits]
|
||||
#Size multiplier to be applied to all deposits
|
||||
#Range: 0.0 ~ 10.0
|
||||
globalSizeMultiplier = 1.0
|
||||
#Spawn rate multiplier to be applied to all deposits
|
||||
#Range: 0.0 ~ 10.0
|
||||
globalSpawnRateMultiplier = 1.0
|
||||
|
||||
[Veins]
|
||||
#Disables all large ore veins generated by the vanilla noise generator
|
||||
disableVanillaLargeVeins = false
|
||||
|
||||
[Indicators]
|
||||
#Enables/disables all above-ground indicators
|
||||
enabled = true
|
||||
#If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling
|
||||
alwaysOnCeiling = false
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/aluminum.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/aluminum.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/aluminum
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1132]
|
||||
I:rarity=1132
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/amethyst.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/amethyst.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/amethyst
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3360]
|
||||
I:rarity=3360
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:amethyst_glowrose, 3
|
||||
botania:purple_mystical_flower, 3
|
||||
minecraft:pink_tulip, 3
|
||||
silentgems:amethyst_glowrose, 6
|
||||
botania:purple_mystical_flower, 6
|
||||
minecraft:pink_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
ancient_debris
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1800]
|
||||
I:rarity=1800
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:max=500
|
||||
|
||||
# [range: 1 ~ 256000, default: 250]
|
||||
I:min=250
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
minecraft:brown_mushroom, 3
|
||||
minecraft:brown_mushroom, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/coal.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/coal.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
coal_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 816]
|
||||
I:rarity=816
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 80]
|
||||
I:max=80
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1800]
|
||||
I:max=1800
|
||||
|
||||
# [range: 1 ~ 256000, default: 900]
|
||||
I:min=900
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:black_diamond_glowrose, 3
|
||||
botania:black_mystical_flower, 3
|
||||
minecraft:large_fern, 3
|
||||
silentgems:black_diamond_glowrose, 6
|
||||
botania:black_mystical_flower, 6
|
||||
minecraft:large_fern, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/cobalt.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/cobalt.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/cobalt
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3094]
|
||||
I:rarity=3094
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:benitoite_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/copper.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/copper.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
copper_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1452]
|
||||
I:rarity=1452
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:spinel_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/diamond.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/diamond.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
diamond_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:fluorite_glowrose, 3
|
||||
botania:cyan_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:fluorite_glowrose, 6
|
||||
botania:cyan_mystical_flower, 6
|
||||
minecraft:blue_orchid, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/emerald.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/emerald.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
emerald_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4480]
|
||||
I:rarity=4480
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:phosphophyllite_glowrose, 3
|
||||
botania:lime_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:phosphophyllite_glowrose, 6
|
||||
botania:lime_mystical_flower, 6
|
||||
minecraft:white_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
160
minecolonies-1.20.1/data/config/adlods/Deposits/gas_pocket.cfg
Normal file
160
minecolonies-1.20.1/data/config/adlods/Deposits/gas_pocket.cfg
Normal file
@ -0,0 +1,160 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
adpother:carbon:[density=heavy], 50
|
||||
adpother:sulfur:[density=heavy], 1
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1000]
|
||||
I:rarity=1000
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
air:*
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:max=500
|
||||
|
||||
# [range: 1 ~ 256000, default: 50]
|
||||
I:min=50
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/gold.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/gold.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
gold_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3256]
|
||||
I:rarity=3256
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:jasper_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:dandelion, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/iridium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/iridium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/iridium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3547]
|
||||
I:rarity=3547
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:zircon_glowrose, 3
|
||||
botania:yellow_mystical_flower, 3
|
||||
minecraft:oxeye_daisy, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/iron.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/iron.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
iron_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1020]
|
||||
I:rarity=1020
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:citrine_glowrose, 3
|
||||
botania:brown_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/lapis.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/lapis.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
lapis_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:benitoite_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:benitoite_glowrose, 6
|
||||
botania:blue_mystical_flower, 6
|
||||
minecraft:cornflower, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/lead.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/lead.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/lead
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1140]
|
||||
I:rarity=1140
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:onyx_glowrose, 3
|
||||
botania:gray_mystical_flower, 3
|
||||
minecraft:azure_bluet, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
158
minecolonies-1.20.1/data/config/adlods/Deposits/nether_gold.cfg
Normal file
158
minecolonies-1.20.1/data/config/adlods/Deposits/nether_gold.cfg
Normal file
@ -0,0 +1,158 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
nether_gold_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 600]
|
||||
I:rarity=600
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,158 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
nether_quartz_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 400]
|
||||
I:rarity=400
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/nickel.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/nickel.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/nickel
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1892]
|
||||
I:rarity=1892
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/osmium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/osmium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/osmium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1829]
|
||||
I:rarity=1829
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:euclause_glowrose, 3
|
||||
botania:light_blue_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/palladium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/palladium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/palladium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3383]
|
||||
I:rarity=3383
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/platinum.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/platinum.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/platinum
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 2613]
|
||||
I:rarity=2613
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
165
minecolonies-1.20.1/data/config/adlods/Deposits/redstone.cfg
Normal file
165
minecolonies-1.20.1/data/config/adlods/Deposits/redstone.cfg
Normal file
@ -0,0 +1,165 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
redstone_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3080]
|
||||
I:rarity=3080
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:carnelian_glowrose, 3
|
||||
botania:red_mystical_flower, 3
|
||||
minecraft:poppy, 3
|
||||
silentgems:carnelian_glowrose, 6
|
||||
botania:red_mystical_flower, 6
|
||||
minecraft:poppy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/rhodium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/rhodium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/rhodium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 6287]
|
||||
I:rarity=6287
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/ruby.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/ruby.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/ruby
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3920]
|
||||
I:rarity=3920
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:ruby_glowrose, 3
|
||||
botania:red_mystical_flower, 3
|
||||
minecraft:red_tulip, 3
|
||||
silentgems:ruby_glowrose, 6
|
||||
botania:red_mystical_flower, 6
|
||||
minecraft:red_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/ruthenium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/ruthenium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/ruthenium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1619]
|
||||
I:rarity=1619
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/sapphire.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/sapphire.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/sapphire
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:sapphire_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:sapphire_glowrose, 6
|
||||
botania:blue_mystical_flower, 6
|
||||
minecraft:cornflower, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/silver.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/silver.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/silver
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1224]
|
||||
I:rarity=1224
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:gray_mystical_flower, 3
|
||||
minecraft:azure_bluet, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/tin.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/tin.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/tin
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 2496]
|
||||
I:rarity=2496
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:zircon_glowrose, 3
|
||||
botania:yellow_mystical_flower, 3
|
||||
minecraft:oxeye_daisy, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/topaz.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/topaz.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/topaz
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:topaz_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:topaz_glowrose, 6
|
||||
botania:orange_mystical_flower, 6
|
||||
minecraft:orange_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/uranium.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/uranium.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/uranium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3600]
|
||||
I:rarity=3600
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:malachite_glowrose, 3
|
||||
botania:lime_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
164
minecolonies-1.20.1/data/config/adlods/Deposits/zinc.cfg
Normal file
164
minecolonies-1.20.1/data/config/adlods/Deposits/zinc.cfg
Normal file
@ -0,0 +1,164 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/zinc
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1206]
|
||||
I:rarity=1206
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:euclause_glowrose, 3
|
||||
botania:light_blue_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ancient_debris]
|
||||
S:oreId=ancient_debris
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 119]
|
||||
I:max=119
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 3]
|
||||
I:max=3
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/andesite.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/andesite.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: andesite]
|
||||
S:oreId=andesite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: blackstone]
|
||||
S:oreId=blackstone
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 31]
|
||||
I:max=31
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 5]
|
||||
I:min=5
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/clay.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/clay.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clay]
|
||||
S:oreId=clay
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 256]
|
||||
I:max=256
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 46]
|
||||
I:max=46
|
||||
|
||||
# [range: 1 ~ 256, default: 46]
|
||||
I:min=46
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/coal_ore.cfg
Normal file
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/coal_ore.cfg
Normal file
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: coal_ore]
|
||||
S:oreId=coal_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 319]
|
||||
I:max=319
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 50]
|
||||
I:max=50
|
||||
|
||||
# [range: 1 ~ 256, default: 50]
|
||||
I:min=50
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 17]
|
||||
I:max=17
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: copper_ore]
|
||||
S:oreId=copper_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 112]
|
||||
I:max=112
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 15]
|
||||
I:max=15
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: diamond_ore]
|
||||
S:oreId=diamond_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/diorite.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/diorite.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: diorite]
|
||||
S:oreId=diorite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/dirt.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/dirt.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: dirt]
|
||||
S:oreId=dirt
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 160]
|
||||
I:max=160
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:max=7
|
||||
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:min=7
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: emerald_ore]
|
||||
S:oreId=emerald_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 480]
|
||||
I:max=480
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 100]
|
||||
I:max=100
|
||||
|
||||
# [range: 1 ~ 256, default: 100]
|
||||
I:min=100
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 3]
|
||||
I:max=3
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/gold_ore.cfg
Normal file
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/gold_ore.cfg
Normal file
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gold_ore]
|
||||
S:oreId=gold_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/granite.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/granite.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: granite]
|
||||
S:oreId=granite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/gravel.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/gravel.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gravel]
|
||||
S:oreId=gravel
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 319]
|
||||
I:max=319
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:min=14
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> infested_deepslate
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: infested_stone]
|
||||
S:oreId=infested_stone
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 63]
|
||||
I:max=63
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:min=14
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/iron_ore.cfg
Normal file
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/iron_ore.cfg
Normal file
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: iron_ore]
|
||||
S:oreId=iron_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 384]
|
||||
I:max=384
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 110]
|
||||
I:max=110
|
||||
|
||||
# [range: 1 ~ 256, default: 110]
|
||||
I:min=110
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/lapis_ore.cfg
Normal file
123
minecolonies-1.20.1/data/config/adlods/VanillaOres/lapis_ore.cfg
Normal file
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: lapis_ore]
|
||||
S:oreId=lapis_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 6]
|
||||
I:max=6
|
||||
|
||||
# [range: 1 ~ 256, default: 6]
|
||||
I:min=6
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:max=7
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: magma_block]
|
||||
S:oreId=magma_block
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 36]
|
||||
I:max=36
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 27]
|
||||
I:min=27
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 4]
|
||||
I:max=4
|
||||
|
||||
# [range: 1 ~ 256, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: nether_gold_ore]
|
||||
S:oreId=nether_gold_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 117]
|
||||
I:max=117
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:max=10
|
||||
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:max=10
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: nether_quartz_ore]
|
||||
S:oreId=nether_quartz_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 117]
|
||||
I:max=117
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,123 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: redstone_ore]
|
||||
S:oreId=redstone_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/soul_sand.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/soul_sand.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_sand]
|
||||
S:oreId=soul_sand
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 31]
|
||||
I:max=31
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:max=12
|
||||
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:min=12
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:max=12
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/tuff.cfg
Normal file
122
minecolonies-1.20.1/data/config/adlods/VanillaOres/tuff.cfg
Normal file
@ -0,0 +1,122 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tuff]
|
||||
S:oreId=tuff
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:max=0
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
19
minecolonies-1.20.1/data/config/balm-common.toml
Normal file
19
minecolonies-1.20.1/data/config/balm-common.toml
Normal file
@ -0,0 +1,19 @@
|
||||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
4
minecolonies-1.20.1/data/config/configured-client.toml
Normal file
4
minecolonies-1.20.1/data/config/configured-client.toml
Normal file
@ -0,0 +1,4 @@
|
||||
forceConfiguredMenu = false
|
||||
changedFormatting = "ITALIC"
|
||||
includeFoldersInSearch = false
|
||||
|
@ -0,0 +1,4 @@
|
||||
broadcastLogs = true
|
||||
developers = []
|
||||
enabled = false
|
||||
|
27
minecolonies-1.20.1/data/config/fml.toml
Normal file
27
minecolonies-1.20.1/data/config/fml.toml
Normal file
@ -0,0 +1,27 @@
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Whether to show CPU usage stats in early window
|
||||
earlyWindowShowCPU = false
|
||||
|
22
minecolonies-1.20.1/data/config/forgeendertech-common.toml
Normal file
22
minecolonies-1.20.1/data/config/forgeendertech-common.toml
Normal file
@ -0,0 +1,22 @@
|
||||
#Enable/Disable debug mode
|
||||
debug = false
|
||||
|
||||
[SmokeContainers]
|
||||
#Maximum length of the vent pipe for smoke or gas transmition
|
||||
#Range: 1 ~ 64
|
||||
maxVentPipeLength = 32
|
||||
#Maximum distance from vent to the gas block to be sucked in
|
||||
#Range: 1 ~ 16
|
||||
ventReachDistance = 4
|
||||
#Maximum amount of blocks that will be checked when searching for multiblock boundaries
|
||||
#Range: 1 ~ 512
|
||||
maxBlocksInMultiblock = 81
|
||||
#Strength of the airflow created in the chimney by a connected exhaust pump
|
||||
#Range: 0 ~ 10
|
||||
pumpedChimneyAirflow = 1
|
||||
#List of hoppers in the following format: blockID, suctionRange
|
||||
#Where suctionRange is the radius of the cylindrical area above the hopper within which the pollution will be sucked in.
|
||||
#The height of this area is always 3 blocks.
|
||||
#Range: 1 ~ 64
|
||||
suctionHoppers = ["minecraft:hopper, 8", "brickhopper:brick_hopper, 6", "goldenhopper:golden_hopper, 12", "littlelogistics:rapid_hopper, 12"]
|
||||
|
@ -0,0 +1,26 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome registry name [default: minecraft:small_end_islands]
|
||||
S:name=minecraft:small_end_islands
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
Wind {
|
||||
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||
S:changeProbability=1.0
|
||||
|
||||
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:changeStep=0.15
|
||||
|
||||
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||
I:maxStrength=10
|
||||
}
|
||||
|
||||
|
17
minecolonies-1.20.1/data/config/forgeendertech/Wind.cfg
Normal file
17
minecolonies-1.20.1/data/config/forgeendertech/Wind.cfg
Normal file
@ -0,0 +1,17 @@
|
||||
# Configuration file
|
||||
|
||||
Wind {
|
||||
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||
S:changeProbability=1.0
|
||||
|
||||
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:changeStep=0.15
|
||||
|
||||
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||
I:maxStrength=10
|
||||
|
||||
# Random seed [range: -2147483648 ~ 2147483647, default: -568253972]
|
||||
I:randomSeed=-568253972
|
||||
}
|
||||
|
||||
|
11
minecolonies-1.20.1/data/config/minecolonies-common.toml
Normal file
11
minecolonies-1.20.1/data/config/minecolonies-common.toml
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Whether to generate supply ships and camps in loot chests. [Default: true]
|
||||
generatesupplyloot = true
|
||||
|
||||
#All configurations related to the request system
|
||||
[requestsystem]
|
||||
#Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false]
|
||||
enabledebuglogging = false
|
||||
|
195
minecolonies-1.20.1/data/config/treechop-common.toml
Normal file
195
minecolonies-1.20.1/data/config/treechop-common.toml
Normal file
@ -0,0 +1,195 @@
|
||||
|
||||
[mod]
|
||||
#Set to false to disable TreeChop without having to uninstall the mod
|
||||
enabled = true
|
||||
#Let TreeChop print to the log
|
||||
printDebugInfo = true
|
||||
|
||||
[permissions]
|
||||
|
||||
[permissions.choppingEnabled]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.fellingEnabled]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.sneakBehavior]
|
||||
canBeInvertFelling = true
|
||||
canBeNone = true
|
||||
canBeInvertChopping = true
|
||||
|
||||
[permissions.treeMustHaveLeaves]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.chopInCreativeMode]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[general]
|
||||
#If false, log items will be destroyed when chopping
|
||||
dropLootForChoppedBlocks = true
|
||||
#If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false
|
||||
dropLootOnFirstChop = false
|
||||
|
||||
[treeDetection]
|
||||
#Maximum number of log blocks that can be detected to belong to one tree
|
||||
#Range: 1 ~ 8096
|
||||
maxTreeBlocks = 1024
|
||||
#Maximum number of leaves blocks that can destroyed when a tree is felled
|
||||
#Range: 1 ~ 8096
|
||||
maxLeavesBlocks = 1024
|
||||
#Destroy leaves when a tree is felled
|
||||
breakLeaves = true
|
||||
#Non-decayable leaves are ignored when detecting leaves
|
||||
ignorePersistentLeaves = true
|
||||
#Maximum distance from log blocks to destroy leaves blocks when felling
|
||||
#Range: 0 ~ 16
|
||||
maxBreakLeavesDistance = 7
|
||||
|
||||
[treeDetection.logs]
|
||||
#Blocks that should be considered choppable
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
blocks = ["#treechop:choppables", "#minecraft:logs"]
|
||||
#Blocks that should never be chopped, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"]
|
||||
|
||||
[treeDetection.leaves]
|
||||
#Blocks that should be considered leaves
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"]
|
||||
#Blocks that should never be considered leaves, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = []
|
||||
|
||||
[chopCounting]
|
||||
#Method to use for computing the number of chops needed to fell a tree
|
||||
#Allowed Values: LINEAR, LOGARITHMIC
|
||||
algorithm = "LOGARITHMIC"
|
||||
#How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees
|
||||
#Allowed Values: DOWN, NEAREST, UP
|
||||
rounding = "NEAREST"
|
||||
#Felling a tree can require more chops than the number of blocks in the tree
|
||||
canRequireMoreChopsThanBlocks = false
|
||||
|
||||
#See https://github.com/hammertater/treechop/#logarithmic
|
||||
[chopCounting.logarithmic]
|
||||
#Determines the number of chops required to fell a tree; higher values require more chops for bigger trees
|
||||
#Range: 0.0 ~ 10000.0
|
||||
a = 10.0
|
||||
|
||||
#See https://github.com/hammertater/treechop/#linear
|
||||
[chopCounting.linear]
|
||||
#The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree
|
||||
#Range: 0.0 ~ 7.0
|
||||
chopsPerBlock = 1.0
|
||||
#The base number of chops required to fell a tree regardless of its size
|
||||
#Range: -10000.0 ~ 10000.0
|
||||
baseNumChops = 0.0
|
||||
|
||||
[compatibility]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/carry-on
|
||||
#https://modrinth.com/mod/carry-on
|
||||
#Small fixes.
|
||||
carryOn = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/project-mmo
|
||||
#https://modrinth.com/mod/project-mmo
|
||||
#Award woodcutting XP for chopping.
|
||||
projectMMO = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/the-one-probe
|
||||
#https://modrinth.com/mod/the-one-probe
|
||||
#Shows the number of chops required to fell a tree and what loot will drop.
|
||||
theOneProbe = true
|
||||
#https://github.com/TerraformersMC
|
||||
#Fixes starting chop radius for small logs from Terraformers mods (Terrestria, etc.)
|
||||
terraformers = true
|
||||
#https://github.com/AtomicStryker/atomicstrykers-minecraft-mods
|
||||
#Fixes bad behavior
|
||||
multiMine = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/apotheosis
|
||||
#Adds compatibility with the "chainsaw" enchantment.
|
||||
apotheosis = true
|
||||
|
||||
[compatibility.general]
|
||||
#Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs
|
||||
choppingRequiresCorrectToolForDrops = true
|
||||
#Only chop when using a tool that increases block breaking speed (such as axes for logs)
|
||||
choppingRequiresFastBreakingTool = false
|
||||
#Prevent chopping when right-clicking blocks
|
||||
preventChoppingOnRightClick = false
|
||||
#Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks
|
||||
preventChopRecursion = true
|
||||
|
||||
[compatibility.general.blacklist]
|
||||
#Whether the listed items should be blacklisted or whitelisted
|
||||
#Allowed Values: BLACKLIST, WHITELIST
|
||||
blacklistOrWhitelist = "BLACKLIST"
|
||||
#List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log
|
||||
#- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist
|
||||
items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"]
|
||||
|
||||
#The chop settings used by non-player entities, such as robots and machine blocks
|
||||
[compatibility.general.fakePlayerChopSettings]
|
||||
#Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71
|
||||
choppingEnabled = false
|
||||
#Felling only matters if chopping is enabled; probably best to leave this on
|
||||
fellingEnabled = true
|
||||
treesMustHaveLeaves = true
|
||||
|
||||
#A set of alternate tree detection strategies for oddly shaped trees
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
[compatibility.trees]
|
||||
|
||||
[compatibility.trees.hugeMushrooms]
|
||||
logs = ["#forge:mushroom_stems"]
|
||||
leaves = ["#forge:mushroom_caps"]
|
||||
|
||||
[compatibility.trees.hugeFungi]
|
||||
logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"]
|
||||
leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"]
|
||||
|
||||
[compatibility.trees.problematicLeavesTrees]
|
||||
logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"]
|
||||
leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"]
|
||||
|
||||
[compatibility.silentgear]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes saws do more chops.
|
||||
enabled = true
|
||||
#Number of chops a saw should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
sawChops = 5
|
||||
|
||||
[compatibility.tinkersConstruct]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes AOE tools do more chops.
|
||||
enabled = true
|
||||
#Number of chops that tree breaking tools (like broad axes) should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
treeBreakingTools = 5
|
||||
#Number of chops that wood breaking tools (like hand axes) should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
woodBreakingTools = 1
|
||||
#The chop count multiplier for each level of the expanded upgrade
|
||||
#Range: 1.0 ~ 10000.0
|
||||
expandedMultiplier = 2.0
|
||||
|
||||
[compatibility.API]
|
||||
#Log information about TreeChop API usage. May be useful for debugging mod compatibility issues.
|
||||
verbose = false
|
||||
|
4
minecolonies-1.20.1/data/config/xaerominimap-common.txt
Normal file
4
minecolonies-1.20.1/data/config/xaerominimap-common.txt
Normal file
@ -0,0 +1,4 @@
|
||||
allowCaveModeOnServer:true
|
||||
allowNetherCaveModeOnServer:true
|
||||
allowRadarOnServer:true
|
||||
registerStatusEffects:true
|
3
minecolonies-1.20.1/data/config/xaeroworldmap-common.txt
Normal file
3
minecolonies-1.20.1/data/config/xaeroworldmap-common.txt
Normal file
@ -0,0 +1,3 @@
|
||||
allowCaveModeOnServer:true
|
||||
allowNetherCaveModeOnServer:true
|
||||
registerStatusEffects:true
|
19769
minecolonies-1.20.1/data/dynmap/colorschemes/amidst.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/amidst.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,108 @@
|
||||
Biome Mapping
|
||||
[OCEAN] 0 0 112 255 0 0 112 255 0 0 112 255 0 0 112 255
|
||||
[PLAINS] 141 179 96 255 141 179 96 255 141 179 96 255 141 179 96 255
|
||||
[DESERT] 250 148 24 255 250 148 24 255 250 148 24 255 250 148 24 255
|
||||
[EXTREME_HILLS] 96 96 96 255 96 96 96 255 96 96 96 255 96 96 96 255
|
||||
[FOREST] 5 102 33 255 5 102 33 255 5 102 33 255 5 102 33 255
|
||||
[TAIGA] 11 102 89 255 11 102 89 255 11 102 89 255 11 102 89 255
|
||||
[SWAMPLAND] 7 249 178 255 7 249 178 255 7 249 178 255 7 249 178 255
|
||||
[RIVER] 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255
|
||||
[HELL] 191 59 59 255 191 59 59 255 191 59 59 255 191 59 59 255
|
||||
[SKY] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[FROZEN_OCEAN] 112 112 214 255 112 112 214 255 112 112 214 255 112 112 214 255
|
||||
[FROZEN_RIVER] 160 160 255 255 160 160 255 255 160 160 255 255 160 160 255 255
|
||||
[ICE_PLAINS] 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
|
||||
[ICE_MOUNTAINS] 160 160 160 255 160 160 160 255 160 160 160 255 160 160 160 255
|
||||
[MUSHROOM_ISLAND] 255 0 255 255 255 0 255 255 255 0 255 255 255 0 255 255
|
||||
[MUSHROOM_SHORE] 160 0 255 255 160 0 255 255 160 0 255 255 160 0 255 255
|
||||
[BEACH] 250 222 85 255 250 222 85 255 250 222 85 255 250 222 85 255
|
||||
[DESERT_HILLS] 210 95 18 255 210 95 18 255 210 95 18 255 210 95 18 255
|
||||
[FOREST_HILLS] 34 85 28 255 34 85 28 255 34 85 28 255 34 85 28 255
|
||||
[TAIGA_HILLS] 22 57 51 255 22 57 51 255 22 57 51 255 22 57 51 255
|
||||
[SMALL_MOUNTAINS] 114 120 154 255 114 120 154 255 114 120 154 255 114 120 154 255
|
||||
[JUNGLE] 83 123 9 255 83 123 9 255 83 123 9 255 83 123 9 255
|
||||
[JUNGLE_HILLS] 44 66 5 255 44 66 5 255 44 66 5 255 44 66 5 255
|
||||
[JUNGLE_EDGE] 98 139 23 255 98 139 23 255 98 139 23 255 98 139 23 255
|
||||
[DEEP_OCEAN] 0 0 48 255 0 0 48 255 0 0 48 255 0 0 48 255
|
||||
[STONE_BEACH] 162 162 132 255 162 162 132 255 162 162 132 255 162 162 132 255
|
||||
[COLD_BEACH] 250 240 192 255 250 240 192 255 250 240 192 255 250 240 192 255
|
||||
[BIRCH_FOREST] 48 116 68 255 48 116 68 255 48 116 68 255 48 116 68 255
|
||||
[BIRCH_FOREST_HILLS] 31 95 50 255 31 95 50 255 31 95 50 255 31 95 50 255
|
||||
[ROOFED_FOREST] 64 81 26 255 64 81 26 255 64 81 26 255 64 81 26 255
|
||||
[COLD_TAIGA] 49 85 74 255 49 85 74 255 49 85 74 255 49 85 74 255
|
||||
[COLD_TAIGA_HILLS] 36 63 54 255 36 63 54 255 36 63 54 255 36 63 54 255
|
||||
[MEGA_TAIGA] 89 102 81 255 89 102 81 255 89 102 81 255 89 102 81 255
|
||||
[MEGA_TAIGA_HILLS] 69 79 62 255 69 79 62 255 69 79 62 255 69 79 62 255
|
||||
[EXTREME_HILLS_PLUS] 80 112 80 255 80 112 80 255 80 112 80 255 80 112 80 255
|
||||
[SAVANNA] 189 178 95 255 189 178 95 255 189 178 95 255 189 178 95 255
|
||||
[SAVANNA_PLATEAU] 167 157 100 255 167 157 100 255 167 157 100 255 167 157 100 255
|
||||
[MESA] 217 69 21 255 217 69 21 255 217 69 21 255 217 69 21 255
|
||||
[MESA_PLATEAU_FOREST] 176 151 101 255 176 151 101 255 176 151 101 255 176 151 101 255
|
||||
[MESA_PLATEAU] 202 140 101 255 202 140 101 255 202 140 101 255 202 140 101 255
|
||||
[SMALL_END_ISLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_MIDLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_HIGHLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_BARRENS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[WARM_OCEAN] 0 0 172 255 0 0 172 255 0 0 172 255 0 0 172 255
|
||||
[LUKEWARM_OCEAN] 0 0 144 255 0 0 144 255 0 0 144 255 0 0 144 255
|
||||
[COLD_OCEAN] 32 32 112 255 32 32 112 255 32 32 112 255 32 32 112 255
|
||||
[DEEP_WARM_OCEAN] 0 0 80 255 0 0 80 255 0 0 80 255 0 0 80 255
|
||||
[DEEP_LUKEWARM_OCEAN] 0 0 64 255 0 0 64 255 0 0 64 255 0 0 64 255
|
||||
[DEEP_COLD_OCEAN] 32 32 56 255 32 32 56 255 32 32 56 255 32 32 56 255
|
||||
[DEEP_FROZEN_OCEAN] 64 64 144 255 64 64 144 255 64 64 144 255 64 64 144 255
|
||||
[THE_VOID] 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255
|
||||
[SUNFLOWER_PLAINS] 181 219 136 255 181 219 136 255 181 219 136 255 181 219 136 255
|
||||
[DESERT_MOUNTAINS] 255 188 64 255 255 188 64 255 255 188 64 255 255 188 64 255
|
||||
[EXTREME_HILLS_MOUNTAINS] 136 136 136 255 136 136 136 255 136 136 136 255 136 136 136 255
|
||||
[FLOWER_FOREST] 45 142 73 255 45 142 73 255 45 142 73 255 45 142 73 255
|
||||
[TAIGA_MOUNTAINS] 51 142 129 255 51 142 129 255 51 142 129 255 51 142 129 255
|
||||
[SWAMPLAND_MOUNTAINS] 47 255 218 255 47 255 218 255 47 255 218 255 47 255 218 255
|
||||
[ICE_PLAINS_SPIKES] 180 220 220 255 180 220 220 255 180 220 220 255 180 220 220 255
|
||||
[JUNGLE_MOUNTAINS] 123 163 49 255 123 163 49 255 123 163 49 255 123 163 49 255
|
||||
[JUNGLE_EDGE_MOUNTAINS] 138 179 63 255 138 179 63 255 138 179 63 255 138 179 63 255
|
||||
[BIRCH_FOREST_MOUNTAINS] 88 156 108 255 88 156 108 255 88 156 108 255 88 156 108 255
|
||||
[BIRCH_FOREST_HILLS_MOUNTAINS] 71 135 90 255 71 135 90 255 71 135 90 255 71 135 90 255
|
||||
[ROOFED_FOREST_MOUNTAINS] 104 121 66 255 104 121 66 255 104 121 66 255 104 121 66 255
|
||||
[COLD_TAIGA_MOUNTAINS] 89 125 114 255 89 125 114 255 89 125 114 255 89 125 114 255
|
||||
[MEGA_SPRUCE_TAIGA] 129 142 121 255 129 142 121 255 129 142 121 255 129 142 121 255
|
||||
[MEGA_SPRUCE_TAIGA_HILLS] 109 119 102 255 109 119 102 255 109 119 102 255 109 119 102 255
|
||||
[EXTREME_HILLS_PLUS_MOUNTAINS] 120 152 120 255 120 152 120 255 120 152 120 255 120 152 120 255
|
||||
[SAVANNA_MOUNTAINS] 229 218 135 255 229 218 135 255 229 218 135 255 229 218 135 255
|
||||
[SAVANNA_PLATEAU_MOUNTAINS] 207 197 140 255 207 197 140 255 207 197 140 255 207 197 140 255
|
||||
[MESA_BRYCE] 255 109 61 255 255 109 61 255 255 109 61 255 255 109 61 255
|
||||
[MESA_PLATEAU_FOREST_MOUNTAINS] 216 191 141 255 216 191 141 255 216 191 141 255 216 191 141 255
|
||||
[MESA_PLATEAU_MOUNTAINS] 242 180 141 255 242 180 141 255 242 180 141 255 242 180 141 255
|
||||
[BEACH_MOUNTAINS] 255 255 125 255 255 255 125 255 255 255 125 255 255 255 125 255
|
||||
[COLD_BEACH_MOUNTAINS] 255 255 232 255 255 255 232 255 255 255 232 255 255 255 232 255
|
||||
[COLD_TAIGA_HILLS_MOUNTAINS] 76 103 94 255 76 103 94 255 76 103 94 255 76 103 94 255
|
||||
[DEEP_OCEAN_MOUNTAINS] 40 40 88 255 40 40 88 255 40 40 88 255 40 40 88 255
|
||||
[DESERT_HILLS_MOUNTAINS] 250 135 58 255 250 135 58 255 250 135 58 255 250 135 58 255
|
||||
[EXTREME_HILLS_EDGE_MOUNTAINS] 154 160 194 255 154 160 194 255 154 160 194 255 154 160 194 255
|
||||
[FOREST_HILLS_MOUNTAINS] 74 125 68 255 74 125 68 255 74 125 68 255 74 125 68 255
|
||||
[FROZEN_OCEAN_MOUNTAINS] 184 184 200 255 184 184 200 255 184 184 200 255 184 184 200 255
|
||||
[FROZEN_RIVER_MOUNTAINS] 200 200 255 255 200 200 255 255 200 200 255 255 200 200 255 255
|
||||
[HELL_MOUNTAINS] 255 40 40 255 255 40 40 255 255 40 40 255 255 40 40 255
|
||||
[ICE_MOUNTAINS_MOUNTAINS] 200 200 200 255 200 200 200 255 200 200 200 255 200 200 200 255
|
||||
[JUNGLE_HILLS_MOUNTAINS] 84 106 45 255 84 106 45 255 84 106 45 255 84 106 45 255
|
||||
[MUSHROOM_ISLAND_MOUNTAINS] 255 40 255 255 255 40 255 255 255 40 255 255 255 40 255 255
|
||||
[MUSHROOM_SHORE_MOUNTAINS] 200 40 255 255 200 40 255 255 200 40 255 255 200 40 255 255
|
||||
[OCEAN_MOUNTAINS] 40 40 152 255 40 40 152 255 40 40 152 255 40 40 152 255
|
||||
[RIVER_MOUNTAINS] 40 40 255 255 40 40 255 255 40 40 255 255 40 40 255 255
|
||||
[SKY_MOUNTAINS] 168 168 255 255 168 168 255 255 168 168 255 255 168 168 255 255
|
||||
[STONE_BEACH_MOUNTAINS] 202 202 172 255 202 202 172 255 202 202 172 255 202 202 172 255
|
||||
[TAIGA_HILLS_MOUNTAINS] 62 97 91 255 62 97 91 255 62 97 91 255 62 97 91 255
|
||||
[BAMBOO_JUNGLE] 118 142 20 255 118 142 20 255 118 142 20 255 118 142 20 255
|
||||
[BAMBOO_JUNGLE_HILLS] 59 71 10 255 59 71 10 255 59 71 10 255 59 71 10 255
|
||||
[SOUL_SAND_VALLEY] 82 41 33 255 82 41 33 255 82 41 33 255 82 41 33 255
|
||||
[CRIMSON_FOREST] 221 8 8 255 221 8 8 255 221 8 8 255 221 8 8 255
|
||||
[WARPED_FOREST] 73 144 123 255 73 144 123 255 73 144 123 255 73 144 123 255
|
||||
[BASALT_DELTAS] 64 54 54 255 64 54 54 255 64 54 54 255 64 54 54 255
|
||||
Rainfall/Temperature Mapping
|
||||
[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
|
||||
[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
|
||||
[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
|
||||
[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
|
||||
[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
|
||||
[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
|
||||
[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
|
||||
[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18
|
19769
minecolonies-1.20.1/data/dynmap/colorschemes/default.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/default.txt
Normal file
File diff suppressed because it is too large
Load Diff
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokudark.txt
Normal file
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokudark.txt
Normal file
File diff suppressed because it is too large
Load Diff
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokuhigh.txt
Normal file
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokuhigh.txt
Normal file
File diff suppressed because it is too large
Load Diff
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokulight.txt
Normal file
19763
minecolonies-1.20.1/data/dynmap/colorschemes/dokulight.txt
Normal file
File diff suppressed because it is too large
Load Diff
19769
minecolonies-1.20.1/data/dynmap/colorschemes/flames.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/flames.txt
Normal file
File diff suppressed because it is too large
Load Diff
19742
minecolonies-1.20.1/data/dynmap/colorschemes/misa.txt
Normal file
19742
minecolonies-1.20.1/data/dynmap/colorschemes/misa.txt
Normal file
File diff suppressed because it is too large
Load Diff
18473
minecolonies-1.20.1/data/dynmap/colorschemes/ovocean.txt
Normal file
18473
minecolonies-1.20.1/data/dynmap/colorschemes/ovocean.txt
Normal file
File diff suppressed because it is too large
Load Diff
19769
minecolonies-1.20.1/data/dynmap/colorschemes/sk89q.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/sk89q.txt
Normal file
File diff suppressed because it is too large
Load Diff
19769
minecolonies-1.20.1/data/dynmap/colorschemes/sphax.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/sphax.txt
Normal file
File diff suppressed because it is too large
Load Diff
19769
minecolonies-1.20.1/data/dynmap/colorschemes/standard.txt
Normal file
19769
minecolonies-1.20.1/data/dynmap/colorschemes/standard.txt
Normal file
File diff suppressed because it is too large
Load Diff
504
minecolonies-1.20.1/data/dynmap/configuration.txt
Normal file
504
minecolonies-1.20.1/data/dynmap/configuration.txt
Normal file
@ -0,0 +1,504 @@
|
||||
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
|
||||
|
||||
# All map templates are defined in the templates directory
|
||||
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
|
||||
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
|
||||
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
|
||||
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
|
||||
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
|
||||
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
|
||||
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
|
||||
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
|
||||
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
|
||||
deftemplatesuffix: hires
|
||||
|
||||
# Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
|
||||
# Note: changing this value will result in all maps that use the default value being required to be fully rendered
|
||||
#defaulttilescale: 0
|
||||
|
||||
# Map storage scheme: only uncommoent one 'type' value
|
||||
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
|
||||
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
|
||||
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
|
||||
# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
|
||||
# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
|
||||
storage:
|
||||
# Filetree storage (standard tree of image files for maps)
|
||||
type: filetree
|
||||
# SQLite db for map storage (uses dbfile as storage location)
|
||||
#type: sqlite
|
||||
#dbfile: dynmap.db
|
||||
# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
|
||||
#type: mysql
|
||||
#hostname: localhost
|
||||
#port: 3306
|
||||
#database: dynmap
|
||||
#userid: dynmap
|
||||
#password: dynmap
|
||||
#prefix: ""
|
||||
#
|
||||
# AWS S3 backet web site
|
||||
#type: aws_s3
|
||||
#bucketname: "dynmap-bucket-name"
|
||||
#region: us-east-1
|
||||
#aws_access_key_id: "<aws-access-key-id>"
|
||||
#aws_secret_access_key: "<aws-secret-access-key>"
|
||||
#prefix: ""
|
||||
#override_endpoint: ""
|
||||
|
||||
components:
|
||||
- class: org.dynmap.ClientConfigurationComponent
|
||||
|
||||
# Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
|
||||
- class: org.dynmap.InternalClientUpdateComponent
|
||||
sendhealth: true
|
||||
sendposition: true
|
||||
allowwebchat: true
|
||||
webchat-interval: 5
|
||||
hidewebchatip: false
|
||||
trustclientname: false
|
||||
includehiddenplayers: false
|
||||
# (optional) if true, color codes in player display names are used
|
||||
use-name-colors: false
|
||||
# (optional) if true, player login IDs will be used for web chat when their IPs match
|
||||
use-player-login-ip: true
|
||||
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
|
||||
require-player-login-ip: false
|
||||
# (optional) block player login IDs that are banned from chatting
|
||||
block-banned-player-chat: true
|
||||
# Require login for web-to-server chat (requires login-enabled: true)
|
||||
webchat-requires-login: false
|
||||
# If set to true, users must have dynmap.webchat permission in order to chat
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
# If true, hide players with invisibility potion effects active
|
||||
hide-if-invisiblity-potion: true
|
||||
# If true, player names are not shown on map, chat, list
|
||||
hidenames: false
|
||||
#- class: org.dynmap.JsonFileClientUpdateComponent
|
||||
# writeinterval: 1
|
||||
# sendhealth: true
|
||||
# sendposition: true
|
||||
# allowwebchat: true
|
||||
# webchat-interval: 5
|
||||
# hidewebchatip: false
|
||||
# includehiddenplayers: false
|
||||
# use-name-colors: false
|
||||
# use-player-login-ip: false
|
||||
# require-player-login-ip: false
|
||||
# block-banned-player-chat: true
|
||||
# hideifshadow: 0
|
||||
# hideifundercover: 0
|
||||
# hideifsneaking: false
|
||||
# # Require login for web-to-server chat (requires login-enabled: true)
|
||||
# webchat-requires-login: false
|
||||
# # If set to true, users must have dynmap.webchat permission in order to chat
|
||||
# webchat-permissions: false
|
||||
# # Limit length of single chat messages
|
||||
# chatlengthlimit: 256
|
||||
# hide-if-invisiblity-potion: true
|
||||
# hidenames: false
|
||||
|
||||
- class: org.dynmap.SimpleWebChatComponent
|
||||
allowchat: true
|
||||
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
|
||||
allowurlname: false
|
||||
|
||||
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
|
||||
- class: org.dynmap.MarkersComponent
|
||||
type: markers
|
||||
showlabel: false
|
||||
enablesigns: false
|
||||
# Default marker set for sign markers
|
||||
default-sign-set: markers
|
||||
# (optional) add spawn point markers to standard marker layer
|
||||
showspawn: true
|
||||
spawnicon: world
|
||||
spawnlabel: "Spawn"
|
||||
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
|
||||
showofflineplayers: false
|
||||
offlinelabel: "Offline"
|
||||
offlineicon: offlineuser
|
||||
offlinehidebydefault: true
|
||||
offlineminzoom: 0
|
||||
maxofflinetime: 30
|
||||
# (optional) layer for showing player's spawn beds
|
||||
showspawnbeds: false
|
||||
spawnbedlabel: "Spawn Beds"
|
||||
spawnbedicon: bed
|
||||
spawnbedhidebydefault: true
|
||||
spawnbedminzoom: 0
|
||||
spawnbedformat: "%name%'s bed"
|
||||
spawnbedremoveonplayerleave: true
|
||||
# (optional) Show world border (vanilla 1.8+)
|
||||
showworldborder: true
|
||||
worldborderlabel: "Border"
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chat
|
||||
allowurlname: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatballoon
|
||||
focuschatballoons: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
showplayerfaces: true
|
||||
showplayerhealth: true
|
||||
# If true, show player body too (only valid if showplayerfaces=true)
|
||||
showplayerbody: false
|
||||
# Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: digitalclock
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: link
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: timeofdayclock
|
||||
showdigitalclock: true
|
||||
#showweather: true
|
||||
# Mouse pointer world coordinate display
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: coord
|
||||
label: "Location"
|
||||
hidey: false
|
||||
show-mcr: false
|
||||
show-chunk: false
|
||||
|
||||
# Note: more than one logo component can be defined
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: logo
|
||||
# text: "Dynmap"
|
||||
# #logourl: "images/block_surface.png"
|
||||
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
|
||||
# # Valid positions: top-left, top-right, bottom-left, bottom-right
|
||||
# position: bottom-right
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: inactive
|
||||
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
|
||||
# redirecturl: inactive.html
|
||||
# #showmessage: 'You were inactive for too long.'
|
||||
|
||||
#- class: org.dynmap.TestComponent
|
||||
# stuff: "This is some configuration-value"
|
||||
|
||||
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
|
||||
display-whitelist: false
|
||||
|
||||
# How often a tile gets rendered (in seconds).
|
||||
renderinterval: 1
|
||||
|
||||
# How many tiles on update queue before accelerate render interval
|
||||
renderacceleratethreshold: 60
|
||||
|
||||
# How often to render tiles when backlog is above renderacceleratethreshold
|
||||
renderaccelerateinterval: 0.2
|
||||
|
||||
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
|
||||
tiles-rendered-at-once: 2
|
||||
|
||||
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
|
||||
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
|
||||
# in more competition for CPU resources with other processes
|
||||
usenormalthreadpriority: true
|
||||
|
||||
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
|
||||
saverestorepending: true
|
||||
|
||||
# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
|
||||
save-pending-period: 900
|
||||
|
||||
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
|
||||
zoomoutperiod: 30
|
||||
|
||||
# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
|
||||
initial-zoomout-validate: true
|
||||
|
||||
# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
|
||||
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
|
||||
# also be set on individual worlds and individual maps.
|
||||
tileupdatedelay: 30
|
||||
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
# "diamond_ore": "coal_ore"
|
||||
|
||||
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100),
|
||||
# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
|
||||
#
|
||||
# Has no effect on maps with explicit format settings
|
||||
image-format: jpg-q90
|
||||
|
||||
# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
|
||||
# For Windows, include .exe
|
||||
#
|
||||
#cwebpPath: /usr/bin/cwebp
|
||||
#dwebpPath: /usr/bin/dwebp
|
||||
|
||||
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
|
||||
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
|
||||
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
|
||||
use-generated-textures: true
|
||||
correct-water-lighting: true
|
||||
transparent-leaves: true
|
||||
|
||||
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
|
||||
ctm-support: true
|
||||
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
|
||||
custom-colors-support: true
|
||||
|
||||
# Control loading of player faces (if set to false, skins are never fetched)
|
||||
#fetchskins: false
|
||||
|
||||
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
|
||||
#refreshskins: false
|
||||
|
||||
# Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
|
||||
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
|
||||
|
||||
# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
|
||||
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
|
||||
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
|
||||
compass-mode: newnorth
|
||||
|
||||
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
|
||||
# To disable, set just 'none' and comment/delete the rest
|
||||
render-triggers:
|
||||
- blockupdate
|
||||
#- blockupdate-with-id
|
||||
#- lightingupdate
|
||||
- chunkpopulate
|
||||
- chunkgenerate
|
||||
#- none
|
||||
|
||||
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
|
||||
#webpage-title: "My Awesome Server Map"
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
|
||||
# Note: web interface is unsupported in this configuration - you're on your own
|
||||
update-webpath-files: true
|
||||
|
||||
# The path were the /dynmapexp command exports OBJ ZIP files
|
||||
exportpath: export
|
||||
|
||||
# The path where files can be imported for /dmarker commands
|
||||
importpath: import
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
|
||||
max-sessions: 30
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Enable login support
|
||||
login-enabled: false
|
||||
# Require login to access website (requires login-enabled: true)
|
||||
login-required: false
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
|
||||
progressloginterval: 100
|
||||
|
||||
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
|
||||
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
|
||||
# setting this to equal or exceed the number of physical cores on the system.
|
||||
#parallelrendercnt: 4
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
|
||||
fullrenderplayerlimit: 0
|
||||
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
|
||||
updateplayerlimit: 0
|
||||
# Target limit on server thread use - msec per tick
|
||||
per-tick-time-limit: 50
|
||||
# If TPS of server is below this setting, update renders processing is paused
|
||||
update-min-tps: 18.0
|
||||
# If TPS of server is below this setting, full/radius renders processing is paused
|
||||
fullrender-min-tps: 18.0
|
||||
# If TPS of server is below this setting, zoom out processing is paused
|
||||
zoomout-min-tps: 18.0
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Control whether players that are hidden or not on current map are grayed out (true=yes)
|
||||
grayplayerswhenhidden: true
|
||||
|
||||
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
|
||||
#sidebaropened: true
|
||||
|
||||
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
|
||||
#http-response-headers:
|
||||
# Access-Control-Allow-Origin: "my-domain.com"
|
||||
# X-Custom-Header-Of-Mine: "MyHeaderValue"
|
||||
|
||||
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
|
||||
# This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
|
||||
trusted-proxies:
|
||||
- "127.0.0.1"
|
||||
- "0:0:0:0:0:0:0:1"
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
|
||||
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
|
||||
|
||||
# Control whether layer control is presented on the UI (default is true)
|
||||
showlayercontrol: true
|
||||
|
||||
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
|
||||
check-banned-ips: true
|
||||
|
||||
# Default selection when map page is loaded
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
defaultmap: flat
|
||||
# (optional) Zoom level and map to switch to when following a player, if possible
|
||||
#followzoom: 3
|
||||
#followmap: surface
|
||||
|
||||
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
|
||||
persist-ids-by-ip: true
|
||||
|
||||
# If true, map text to cyrillic
|
||||
cyrillic-support: false
|
||||
|
||||
# Messages to customize
|
||||
msg:
|
||||
maptypes: "Map Types"
|
||||
players: "Players"
|
||||
chatrequireslogin: "Chat Requires Login"
|
||||
chatnotallowed: "You are not permitted to send chat messages"
|
||||
hiddennamejoin: "Player joined"
|
||||
hiddennamequit: "Player quit"
|
||||
|
||||
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
|
||||
url:
|
||||
# configuration URL
|
||||
#configuration: "up/configuration"
|
||||
# update URL
|
||||
#update: "up/world/{world}/{timestamp}"
|
||||
# sendmessage URL
|
||||
#sendmessage: "up/sendmessage"
|
||||
# login URL
|
||||
#login: "up/login"
|
||||
# register URL
|
||||
#register: "up/register"
|
||||
# tiles base URL
|
||||
#tiles: "tiles/"
|
||||
# markers base URL
|
||||
#markers: "tiles/"
|
||||
# Snapshot cache size, in chunks
|
||||
snapshotcachesize: 500
|
||||
# Snapshot cache uses soft references (true), else weak references (false)
|
||||
soft-ref-cache: true
|
||||
|
||||
# Player enter/exit title messages for map markers
|
||||
#
|
||||
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
|
||||
#enterexitperiod: 1000
|
||||
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
|
||||
#titleFadeIn: 10
|
||||
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
|
||||
#titleStay: 70
|
||||
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
|
||||
#titleFadeOut: 20
|
||||
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
|
||||
#enterexitUseTitle: true
|
||||
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
|
||||
#enterReplacesExits: true
|
||||
|
||||
# Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
|
||||
# If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
|
||||
#publicURL: http://my.greatserver.com/dynmap
|
||||
|
||||
# Send this message if the player does not have permission to use the command
|
||||
noPermissionMsg: "You don't have permission to use this command!"
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: false
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
# Debug: dump blocks missing render data
|
||||
dump-missing-blocks: false
|
||||
|
||||
# Log4J defense: string substituted for attempts to use macros in web chat
|
||||
hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
|
3
minecolonies-1.20.1/data/dynmap/custom-lightings.txt
Normal file
3
minecolonies-1.20.1/data/dynmap/custom-lightings.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# The user is free to add new and custom lightings here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
lightings:
|
3
minecolonies-1.20.1/data/dynmap/custom-perspectives.txt
Normal file
3
minecolonies-1.20.1/data/dynmap/custom-perspectives.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# The user is free to add new and custom perspectives here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
perspectives:
|
3
minecolonies-1.20.1/data/dynmap/custom-shaders.txt
Normal file
3
minecolonies-1.20.1/data/dynmap/custom-shaders.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# The user is free to add new and custom shaders here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
shaders:
|
26
minecolonies-1.20.1/data/dynmap/forgeworlds.yml
Normal file
26
minecolonies-1.20.1/data/dynmap/forgeworlds.yml
Normal file
@ -0,0 +1,26 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
worlds:
|
||||
- sealevel: 63
|
||||
nether: false
|
||||
miny: -64
|
||||
name: world
|
||||
the_end: false
|
||||
title: world
|
||||
height: 384
|
||||
- sealevel: 63
|
||||
nether: false
|
||||
miny: 0
|
||||
name: DIM1
|
||||
the_end: true
|
||||
title: DIM1
|
||||
height: 256
|
||||
- sealevel: 63
|
||||
nether: true
|
||||
miny: 0
|
||||
name: DIM-1
|
||||
the_end: false
|
||||
title: DIM-1
|
||||
height: 256
|
||||
useSaveFolderAsName: true
|
||||
maxWorldHeight: 320
|
4
minecolonies-1.20.1/data/dynmap/ids-by-ip.txt
Normal file
4
minecolonies-1.20.1/data/dynmap/ids-by-ip.txt
Normal file
@ -0,0 +1,4 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
'100_65_44_225':
|
||||
- Cephi_sui
|
149
minecolonies-1.20.1/data/dynmap/lightings.txt
Normal file
149
minecolonies-1.20.1/data/dynmap/lightings.txt
Normal file
@ -0,0 +1,149 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard lighting profiles. The contents of this file CAN need to be replaced and updated
|
||||
# during upgrades, so new or updated lighting definitions should be done in the custom-lightings.txt file
|
||||
#
|
||||
lightings:
|
||||
# Default lighting - no effects, shadows, day/night
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: default
|
||||
# Shadows enabled day mode
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows
|
||||
shadowstrength: 1.0
|
||||
# Night view (default moonight level is 4)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: night
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
# A 'bright' night view (easier to see unlit landscape dimly)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnight
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
# Night and day view
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nightandday
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
night-and-day: true
|
||||
# 'Bright' Night and day view
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnightandday
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
night-and-day: true
|
||||
# Shadows enabled nether
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nethershadows
|
||||
shadowstrength: 0.5
|
||||
ambientlight: 4
|
||||
# Shadows enabled day mode (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows-smooth
|
||||
shadowstrength: 1.0
|
||||
smooth-lighting: true
|
||||
# Night view (default moonight level is 4) (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: night-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
smooth-lighting: true
|
||||
# A 'bright' night view (easier to see unlit landscape dimly) (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnight-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
smooth-lighting: true
|
||||
# Night and day view (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nightandday-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
night-and-day: true
|
||||
smooth-lighting: true
|
||||
# 'Bright' Night and day view (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnightandday-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
night-and-day: true
|
||||
smooth-lighting: true
|
||||
# Shadows enabled day mode (always classic lighting map)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows-classic
|
||||
shadowstrength: 1.0
|
||||
use-brightness-table: false
|
||||
# Shadows enabled nether (always classic lighting map)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nethershadows-classic
|
||||
shadowstrength: 0.5
|
||||
ambientlight: 4
|
||||
use-brightness-table: false
|
||||
# Shadows enabled day mode - grayscale
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: grayscale
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
smooth-lighting: true
|
||||
# Shadows enabled day mode - grayscale parchment
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchment
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
smooth-lighting: true
|
||||
# Default day mode - grayscale parchment
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: parchment-noshadow
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
# Spawn at night warning map
|
||||
- class: org.dynmap.hdmap.LightLevelHDLighting
|
||||
name: nightspawn
|
||||
color0: '#FF0000'
|
||||
color1: '#FF6600'
|
||||
color2: '#FF9900'
|
||||
color3: '#FFCC00'
|
||||
color4: '#FFCC33'
|
||||
color5: '#FFCC66'
|
||||
color6: '#FFCC99'
|
||||
color7: '#FFFF00'
|
||||
night: true
|
||||
# Spawn day-night warning map
|
||||
- class: org.dynmap.hdmap.LightLevelHDLighting
|
||||
name: daynightspawn
|
||||
color0: '#FF0000'
|
||||
color1: '#FF6600'
|
||||
color2: '#FF9900'
|
||||
color3: '#FFCC00'
|
||||
color4: '#FFCC33'
|
||||
color5: '#FFCC66'
|
||||
color6: '#FFCC99'
|
||||
color7: '#FFFF00'
|
||||
night-and-day: true
|
||||
# Shadows enabled day mode - grayscale parchment, brown ink
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchmentbrownink
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
smooth-lighting: true
|
||||
# Shadows enabled - black and white parchment, brown ink
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchmentbrowninkbw
|
||||
shadowstrength: 1.0
|
||||
blackandwhite: true
|
||||
blackthreshold: 64
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
smooth-lighting: true
|
||||
# Shadows disabled - black and white parchment, brown ink
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: parchmentbw
|
||||
blackandwhite: true
|
||||
blackthreshold: 80
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
|
21
minecolonies-1.20.1/data/dynmap/markers.yml
Normal file
21
minecolonies-1.20.1/data/dynmap/markers.yml
Normal file
@ -0,0 +1,21 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
isSafe: true
|
||||
icons: {
|
||||
}
|
||||
sets:
|
||||
markers:
|
||||
hide: false
|
||||
circles: {
|
||||
}
|
||||
deficon: default
|
||||
areas: {
|
||||
}
|
||||
label: Markers
|
||||
markers: {
|
||||
}
|
||||
lines: {
|
||||
}
|
||||
layerprio: 0
|
||||
playersets: {
|
||||
}
|
27
minecolonies-1.20.1/data/dynmap/permissions.yml.example
Normal file
27
minecolonies-1.20.1/data/dynmap/permissions.yml.example
Normal file
@ -0,0 +1,27 @@
|
||||
#
|
||||
# Sample permissions.yml for dynmap - trivial, flat-file based permissions for dynmap features
|
||||
# To use, copy this file to dynmap/permissions.yml, and edit appropriate. File is YAML format.
|
||||
#
|
||||
# All operators have full permissions to all functions.
|
||||
# All users receive the permissions under the 'defaultuser' section
|
||||
# Specific users can be given more permissions by defining a section with their name containing their permisssions
|
||||
# All permissions correspond to those documented here (https://github.com/webbukkit/dynmap/wiki/Permissions), but
|
||||
# do NOT have the 'dynmap.' prefix when used here (e.g. 'dynmap.fullrender' permission is just 'fullrender' here).
|
||||
#
|
||||
defaultuser:
|
||||
- render
|
||||
- show.self
|
||||
- hide.self
|
||||
- sendtoweb
|
||||
- stats
|
||||
- marker.list
|
||||
- marker.listsets
|
||||
- marker.icons
|
||||
- webregister
|
||||
- webchat
|
||||
#- marker.sign
|
||||
|
||||
#playername1:
|
||||
# - fullrender
|
||||
# - cancelrender
|
||||
# - radiusrender
|
509
minecolonies-1.20.1/data/dynmap/perspectives.txt
Normal file
509
minecolonies-1.20.1/data/dynmap/perspectives.txt
Normal file
@ -0,0 +1,509 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard perspective definitions. The contents of this file CAN need to be replaced and updated
|
||||
# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
|
||||
#
|
||||
perspectives:
|
||||
# Default - used if bad or no perspective name supplied
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: default
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 4
|
||||
# iso_classic is very close to KzedMap view
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: classic
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 1.4
|
||||
# High angle (60 degree) views
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_vlowres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_lowres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_medres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_hires
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_vlowres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_lowres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_medres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_hires
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_vlowres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_lowres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_medres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_hires
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_vlowres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_lowres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_medres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_hires
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_vlowres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_lowres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_medres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_hires
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_vlowres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_lowres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_medres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_hires
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_vlowres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_lowres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_medres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_hires
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_vlowres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_lowres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_medres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_hires
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
# Low angle perspectives (30 degrees)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_vlowres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_lowres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_medres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_hires
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_vlowres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_lowres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_medres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_hires
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_vlowres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_lowres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_medres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_hires
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_vlowres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_lowres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_medres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_hires
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_vlowres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_lowres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_medres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_hires
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_vlowres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_lowres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_medres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_hires
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_vlowres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_lowres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_medres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_hires
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_vlowres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_lowres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_medres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_hires
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
# Vertical perspectives (90 deg)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_vlowres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_lowres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_medres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_hires
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_vlowres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_lowres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_medres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_hires
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_vlowres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_lowres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_medres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_hires
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_vlowres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_lowres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_medres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_hires
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
# Old style compass (sun rise in the North...)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: oldnorth
|
||||
azimuth: 0
|
||||
compassazimuth: 90
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
1
minecolonies-1.20.1/data/dynmap/renderdata/README
Normal file
1
minecolonies-1.20.1/data/dynmap/renderdata/README
Normal file
@ -0,0 +1 @@
|
||||
Most renderdata files are now internal - custom files can still be placed in the dynmap/renderdata directory.
|
203
minecolonies-1.20.1/data/dynmap/shaders.txt
Normal file
203
minecolonies-1.20.1/data/dynmap/shaders.txt
Normal file
@ -0,0 +1,203 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard shader definitions. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
|
||||
#
|
||||
shaders:
|
||||
# Default shader - used if shader not specified or invalid
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: default
|
||||
texturepack: standard
|
||||
|
||||
# Color scheme based shaders
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: defaultscheme
|
||||
colorscheme: default
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: ovocean
|
||||
colorscheme: ovocean
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: flames
|
||||
colorscheme: flames
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: sk89q
|
||||
colorscheme: sk89q
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: amidst
|
||||
biomecolored: biome
|
||||
colorscheme: amidst
|
||||
|
||||
# Biome based shaders
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: biome
|
||||
biomecolored: biome
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: temperature
|
||||
biomecolored: temperature
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: rainfall
|
||||
biomecolored: rainfall
|
||||
|
||||
# No transparency default color scheme shader
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: no_transparency
|
||||
colorscheme: default
|
||||
transparency: false
|
||||
|
||||
# Cave view shader
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: cave
|
||||
|
||||
# Cave view shader - only lit caves
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: lit-cave
|
||||
onlyiflit: true
|
||||
|
||||
# Cave view shader - hide various soft blocks
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: cave-noplants
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture
|
||||
texturepack: standard
|
||||
|
||||
# Standard texture cave view shader
|
||||
- class: org.dynmap.hdmap.TexturePackHDCaveShader
|
||||
name: stdtexture-cave
|
||||
texturepack: standard
|
||||
max-sky-light: 0
|
||||
min-emitted-light: 1
|
||||
|
||||
# Standard texture underwater view shader
|
||||
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
|
||||
name: stdtexture-underwater
|
||||
texturepack: standard
|
||||
|
||||
# Standard texture underwater view shader (with land not hidden)
|
||||
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
|
||||
name: stdtexture-underwater-keep-land
|
||||
texturepack: standard
|
||||
hide-land: false
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture-nobiome
|
||||
texturepack: standard
|
||||
biomeshaded: false
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture-mcr-grid
|
||||
texturepack: standard
|
||||
grid-scale: 512
|
||||
|
||||
# Topological map shader
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo
|
||||
color127: "#FFFFFF"
|
||||
color111: "#8B4513"
|
||||
color95: "#D2B48C"
|
||||
color79: "#FFFF00"
|
||||
color63: "#008000"
|
||||
color47: "#228B22"
|
||||
color31: "#104010"
|
||||
color15: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Topological map shader (spread over 256 height)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo256
|
||||
color255: "#FFFFFF"
|
||||
color222: "#8B4513"
|
||||
color190: "#D2B48C"
|
||||
color158: "#FFFF00"
|
||||
color126: "#008000"
|
||||
color94: "#228B22"
|
||||
color62: "#104010"
|
||||
color30: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Topological map shader (hide plants and other soft features)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo-noplants
|
||||
color127: "#FFFFFF"
|
||||
color111: "#8B4513"
|
||||
color95: "#D2B48C"
|
||||
color79: "#FFFF00"
|
||||
color63: "#008000"
|
||||
color47: "#228B22"
|
||||
color31: "#104010"
|
||||
color15: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Topological map shader (hide plants and other soft features)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo256-noplants
|
||||
color255: "#FFFFFF"
|
||||
color222: "#8B4513"
|
||||
color190: "#D2B48C"
|
||||
color158: "#FFFF00"
|
||||
color126: "#008000"
|
||||
color94: "#228B22"
|
||||
color62: "#104010"
|
||||
color30: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Alternate topological map shader (thanks to TerraNetworkOrg!)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: TerraNetworkOrgTopo
|
||||
color127: "#4F2101"
|
||||
color120: "#8B4513"
|
||||
color108: "#D2B48C"
|
||||
color96: "#C99653"
|
||||
color84: "#CB9C0B"
|
||||
color72: "#B1B62E"
|
||||
color60: "#0F8D0F"
|
||||
color48: "#14703B"
|
||||
color36: "#106343"
|
||||
color24: "#0E5347"
|
||||
color12: "#939393"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#1F1FEA"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Inhabited time map shader
|
||||
- class: org.dynmap.hdmap.InhabitedHDShader
|
||||
name: inhabited
|
||||
color10: "#0000FF"
|
||||
color30: "#00FFFF"
|
||||
color100: "#008000"
|
||||
color300: "#FFFF00"
|
||||
color1000: "#FF8000"
|
||||
color3000: "#FF0000"
|
||||
|
||||
# Chunk version shader (shades by version of data format)
|
||||
- class: org.dynmap.hdmap.ChunkVersionHDShader
|
||||
name: chunkversion
|
||||
# Chunk status shader (shades by chunk state)
|
||||
- class: org.dynmap.hdmap.ChunkStatusHDShader
|
||||
name: chunkstatus
|
||||
|
@ -0,0 +1,37 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_vhi")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
|
||||
# tiles rendered at 'vhires' resolution (32 pixels perblock edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_vhi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires with vhires boost)
|
||||
nether-hi_boost_vhi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 4
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 2
|
||||
boostzoom: 1
|
||||
|
@ -0,0 +1,37 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_xhi")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
|
||||
# tiles rendered at 'xhires' resolution (64 pixels perblock edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_xhi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires with xhires boost)
|
||||
nether-hi_boost_xhi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 5
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 3
|
||||
boostzoom: 2
|
||||
|
38
minecolonies-1.20.1/data/dynmap/templates/nether-hires.txt
Normal file
38
minecolonies-1.20.1/data/dynmap/templates/nether-hires.txt
Normal file
@ -0,0 +1,38 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hires")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hires.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires)
|
||||
nether-hires:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
#center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 1
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 1
|
@ -0,0 +1,38 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="low_boost_hi")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles
|
||||
# rendered at "hires" (16 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-low_boost_hi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap lowres, with hires boost)
|
||||
nether-low_boost_hi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 4
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 4
|
||||
boostzoom: 2
|
40
minecolonies-1.20.1/data/dynmap/templates/nether-lowres.txt
Normal file
40
minecolonies-1.20.1/data/dynmap/templates/nether-lowres.txt
Normal file
@ -0,0 +1,40 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="lowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-lowres.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap lowres)
|
||||
nether-lowres:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
#center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user