From bf33b1834937353163c254e96d2d59bc499b95f7 Mon Sep 17 00:00:00 2001 From: cephi Date: Mon, 19 Aug 2024 10:15:35 -0400 Subject: [PATCH] Changed MineColonies settings --- .../serverconfig/minecolonies-server.toml | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/minecolonies-1.20.1/data/world/serverconfig/minecolonies-server.toml b/minecolonies-1.20.1/data/world/serverconfig/minecolonies-server.toml index 07517205..8f97fe6c 100644 --- a/minecolonies-1.20.1/data/world/serverconfig/minecolonies-server.toml +++ b/minecolonies-1.20.1/data/world/serverconfig/minecolonies-server.toml @@ -3,7 +3,7 @@ [gameplay] #Amount of initial citizens. [Default: 4, min: 1, max: 10] #Range: 1 ~ 10 - initialcitizenamount = 4 + initialcitizenamount = 6 #Should players be able to place an infinite amount of supply camps/ships? [Default: false] allowinfinitesupplychests = false #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false] @@ -16,9 +16,9 @@ #Should development features be enabled (might be buggy)? [Default: false] enableindevelopmentfeatures = false #Should citizen name tags be rendered? [Default: true] - alwaysrendernametag = true + alwaysrendernametag = false #Should workers work during the rain? [Default: false] - workersalwaysworkinrain = false + workersalwaysworkinrain = true #Should special holiday content be displayed? [Default: true] holidayfeatures = true #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100] @@ -26,21 +26,21 @@ luckyblockchance = 1 #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5] #Range: 0 ~ 5 - minthleveltoteleport = 3 + minthleveltoteleport = 1 #Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000] #Range: 0.1 ~ 100.0 foodmodifier = 1.0 #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100] #Range: 1 ~ 100 - diseasemodifier = 5 + diseasemodifier = 50 #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true] forceloadcolony = true #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440] #Range: 1 ~ 1440 - loadtime = 10 + loadtime = 60 #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15] #Range: 1 ~ 15 - colonyloadstrictness = 3 + colonyloadstrictness = 1 #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000] #Range: 1 ~ 1000 maxtreesize = 400 @@ -67,7 +67,7 @@ #Can players teleport to allied colonies? [Default: true] canplayeruseallytownhallteleport = true #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false] - canplayerusehometpcommand = false + canplayerusehometpcommand = true #Should players be allowed to use the /mc colony info command? [Default: true] canplayeruseshowcolonyinfocommand = true #Should players be allowed to use the /mc citizens kill command? [Default: false] @@ -77,19 +77,19 @@ #Should players be allowed to use the /mc colony delete command? [Default: false] canplayerusedeletecolonycommand = false #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false] - canplayeruseresetcommand = false + canplayeruseresetcommand = true #All configuration related to colony claims [claims] #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250] #Range: 1 ~ 250 - maxColonySize = 20 + maxColonySize = 250 #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200] #Range: 1 ~ 200 - minColonyDistance = 8 + minColonyDistance = 1 #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15] #Range: 1 ~ 15 - initialColonySize = 4 + initialColonySize = 10 #Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647] #Range: > 1000 maxdistancefromworldspawn = 30000 @@ -111,10 +111,10 @@ dobarbariansbreakthroughwalls = true #The average number of nights between raids. [Default: 14, min: 1, max: 50] #Range: 1 ~ 50 - averagenumberofnightsbetweenraids = 14 + averagenumberofnightsbetweenraids = 30 #The minimum number of nights between raids. [Default: 10, min: 1, max: 30] #Range: 1 ~ 30 - minimumnumberofnightsbetweenraids = 10 + minimumnumberofnightsbetweenraids = 20 #Should mobs attack citizens? [Default: true] mobattackcitizens = true #minecolonies.config.shouldraiderbreakdoors.comment [Default: true]