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bf33b18349
...
0a87f2fde0
@ -1,6 +1,5 @@
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services:
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mc:
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container_name: minecraft-minecolonies-1.20.1
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image: itzg/minecraft-server
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tty: true
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stdin_open: true
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@ -12,10 +11,6 @@ services:
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- EULA=TRUE
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||||
- TYPE=FORGE
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- DEBUG=true
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- SEED=-6964355616292478381
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- VIEW_DISTANCE=20
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- OPS=cephi
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volumes:
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||||
- ./data:/data
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||||
- ./config:/config
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||||
|
@ -1 +0,0 @@
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{"@type":"me.itzg.helpers.forge.ForgeManifest","timestamp":"2024-08-19T14:09:22.721469992Z","files":null,"minecraftVersion":"1.20.1","forgeVersion":"47.3.0","serverEntry":"run.sh"}
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@ -1 +0,0 @@
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password=6b18d2a36bcfaea9b8954890
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@ -1 +0,0 @@
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password: "6b18d2a36bcfaea9b8954890"
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@ -1,4 +0,0 @@
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SERVER="run.sh"
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||||
FAMILY="FORGE"
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VERSION="1.20.1"
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TYPE="FORGE"
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@ -1 +0,0 @@
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[]
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@ -1 +0,0 @@
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[]
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@ -1,19 +0,0 @@
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||||
[Deposits]
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||||
#Size multiplier to be applied to all deposits
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||||
#Range: 0.0 ~ 10.0
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globalSizeMultiplier = 1.0
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||||
#Spawn rate multiplier to be applied to all deposits
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||||
#Range: 0.0 ~ 10.0
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globalSpawnRateMultiplier = 1.0
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[Veins]
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#Disables all large ore veins generated by the vanilla noise generator
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disableVanillaLargeVeins = false
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||||
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[Indicators]
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#Enables/disables all above-ground indicators
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enabled = true
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||||
#If enabled and the dimension has a ceiling (e.g. the Nether), the indicators will only spawn on the top surface of the ceiling
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||||
alwaysOnCeiling = false
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||||
|
@ -1,164 +0,0 @@
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||||
# Configuration file
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||||
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||||
Config {
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||||
# If set to False, parameters from this config will not be used. [default: true]
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||||
B:enabled=true
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||||
}
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||||
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||||
|
||||
Deposit {
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||||
# Syntax: targetId -> replacementId
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||||
# With weight: targetId -> replacementId, weight
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||||
S:customReplacements <
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||||
>
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||||
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||||
# List of ores and their weights for this deposit.
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||||
# Syntax: oreId [, weight]
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||||
#
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||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
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||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
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||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
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||||
# #forge:ores/iron, 5
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||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
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||||
S:ores <
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||||
#forge:ores/aluminum
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||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
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||||
# [range: 0 ~ 256000, default: 1132]
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I:rarity=1132
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||||
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||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
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||||
#minecraft:stone_ore_replaceables
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||||
>
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||||
|
||||
##########################################################################################################
|
||||
# Dimensions
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
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||||
# Each dimension must be on a separate line without any delimiters.
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||||
# If the whitelist is set, the blacklist will be ignored.
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||||
##########################################################################################################
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||||
|
||||
Dimensions {
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||||
S:blackList <
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||||
>
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||||
S:whiteList <
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||||
minecraft:overworld
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||||
>
|
||||
}
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||||
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||||
##########################################################################################################
|
||||
# Biomes
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||||
#--------------------------------------------------------------------------------------------------------#
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||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
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||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
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||||
>
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||||
S:whiteList <
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||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
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||||
# Altitude which this ore can be generated at.
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||||
##########################################################################################################
|
||||
|
||||
Altitude {
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||||
# [range: -2147483648 ~ 2147483647, default: 64]
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||||
I:max=64
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||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
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||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
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||||
##########################################################################################################
|
||||
# Size
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||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
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||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/amethyst
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3360]
|
||||
I:rarity=3360
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:amethyst_glowrose, 3
|
||||
botania:purple_mystical_flower, 3
|
||||
minecraft:pink_tulip, 3
|
||||
silentgems:amethyst_glowrose, 6
|
||||
botania:purple_mystical_flower, 6
|
||||
minecraft:pink_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,160 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
ancient_debris
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1800]
|
||||
I:rarity=1800
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:max=500
|
||||
|
||||
# [range: 1 ~ 256000, default: 250]
|
||||
I:min=250
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
minecraft:brown_mushroom, 3
|
||||
minecraft:brown_mushroom, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
coal_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 816]
|
||||
I:rarity=816
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 80]
|
||||
I:max=80
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1800]
|
||||
I:max=1800
|
||||
|
||||
# [range: 1 ~ 256000, default: 900]
|
||||
I:min=900
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:black_diamond_glowrose, 3
|
||||
botania:black_mystical_flower, 3
|
||||
minecraft:large_fern, 3
|
||||
silentgems:black_diamond_glowrose, 6
|
||||
botania:black_mystical_flower, 6
|
||||
minecraft:large_fern, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/cobalt
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3094]
|
||||
I:rarity=3094
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:benitoite_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
copper_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1452]
|
||||
I:rarity=1452
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:spinel_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
diamond_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:fluorite_glowrose, 3
|
||||
botania:cyan_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:fluorite_glowrose, 6
|
||||
botania:cyan_mystical_flower, 6
|
||||
minecraft:blue_orchid, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
emerald_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4480]
|
||||
I:rarity=4480
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:phosphophyllite_glowrose, 3
|
||||
botania:lime_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:phosphophyllite_glowrose, 6
|
||||
botania:lime_mystical_flower, 6
|
||||
minecraft:white_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,160 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
adpother:carbon:[density=heavy], 50
|
||||
adpother:sulfur:[density=heavy], 1
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1000]
|
||||
I:rarity=1000
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
air:*
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:max=500
|
||||
|
||||
# [range: 1 ~ 256000, default: 50]
|
||||
I:min=50
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
gold_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3256]
|
||||
I:rarity=3256
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:jasper_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:dandelion, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/iridium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3547]
|
||||
I:rarity=3547
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:zircon_glowrose, 3
|
||||
botania:yellow_mystical_flower, 3
|
||||
minecraft:oxeye_daisy, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
iron_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1020]
|
||||
I:rarity=1020
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:citrine_glowrose, 3
|
||||
botania:brown_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
lapis_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:benitoite_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:benitoite_glowrose, 6
|
||||
botania:blue_mystical_flower, 6
|
||||
minecraft:cornflower, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/lead
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1140]
|
||||
I:rarity=1140
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:onyx_glowrose, 3
|
||||
botania:gray_mystical_flower, 3
|
||||
minecraft:azure_bluet, 3
|
||||
silentgems:onyx_glowrose, 6
|
||||
botania:gray_mystical_flower, 6
|
||||
minecraft:azure_bluet, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,158 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
nether_gold_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 600]
|
||||
I:rarity=600
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,158 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
nether_quartz_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 400]
|
||||
I:rarity=400
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 118]
|
||||
I:max=118
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/nickel
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1892]
|
||||
I:rarity=1892
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/osmium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1829]
|
||||
I:rarity=1829
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:euclause_glowrose, 3
|
||||
botania:light_blue_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/palladium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3383]
|
||||
I:rarity=3383
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/platinum
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 2613]
|
||||
I:rarity=2613
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,165 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
redstone_ore
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3080]
|
||||
I:rarity=3080
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:carnelian_glowrose, 3
|
||||
botania:red_mystical_flower, 3
|
||||
minecraft:poppy, 3
|
||||
silentgems:carnelian_glowrose, 6
|
||||
botania:red_mystical_flower, 6
|
||||
minecraft:poppy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/rhodium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 6287]
|
||||
I:rarity=6287
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:opal_glowrose, 3
|
||||
botania:white_mystical_flower, 3
|
||||
minecraft:white_tulip, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/ruby
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3920]
|
||||
I:rarity=3920
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:ruby_glowrose, 3
|
||||
botania:red_mystical_flower, 3
|
||||
minecraft:red_tulip, 3
|
||||
silentgems:ruby_glowrose, 6
|
||||
botania:red_mystical_flower, 6
|
||||
minecraft:red_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/ruthenium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1619]
|
||||
I:rarity=1619
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:light_gray_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/sapphire
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3640]
|
||||
I:rarity=3640
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:sapphire_glowrose, 3
|
||||
botania:blue_mystical_flower, 3
|
||||
minecraft:cornflower, 3
|
||||
silentgems:sapphire_glowrose, 6
|
||||
botania:blue_mystical_flower, 6
|
||||
minecraft:cornflower, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/silver
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1224]
|
||||
I:rarity=1224
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:moonstone_glowrose, 3
|
||||
botania:gray_mystical_flower, 3
|
||||
minecraft:azure_bluet, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/tin
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 2496]
|
||||
I:rarity=2496
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:zircon_glowrose, 3
|
||||
botania:yellow_mystical_flower, 3
|
||||
minecraft:oxeye_daisy, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/topaz
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 4200]
|
||||
I:rarity=4200
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 600]
|
||||
I:max=600
|
||||
|
||||
# [range: 1 ~ 256000, default: 300]
|
||||
I:min=300
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:topaz_glowrose, 3
|
||||
botania:orange_mystical_flower, 3
|
||||
minecraft:orange_tulip, 3
|
||||
silentgems:topaz_glowrose, 6
|
||||
botania:orange_mystical_flower, 6
|
||||
minecraft:orange_tulip, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/uranium
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 3600]
|
||||
I:rarity=3600
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1000]
|
||||
I:max=1000
|
||||
|
||||
# [range: 1 ~ 256000, default: 500]
|
||||
I:min=500
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:malachite_glowrose, 3
|
||||
botania:lime_mystical_flower, 3
|
||||
minecraft:lily_of_the_valley, 3
|
||||
silentgems:opal_glowrose, 6
|
||||
botania:white_mystical_flower, 6
|
||||
minecraft:oxeye_daisy, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: true]
|
||||
B:enabled=true
|
||||
}
|
||||
|
||||
|
||||
Deposit {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# List of ores and their weights for this deposit.
|
||||
# Syntax: oreId [, weight]
|
||||
#
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
#
|
||||
# Weight is used to define the proportions of the ores.
|
||||
# For example, the definition:
|
||||
# #forge:ores/gold, 1
|
||||
# #forge:ores/iron, 5
|
||||
# means that gold and iron will be in the proportion 1 to 5.
|
||||
#
|
||||
S:ores <
|
||||
#forge:ores/zinc
|
||||
>
|
||||
|
||||
# Rarity (in chunks) of this deposit.
|
||||
# The higher the value, the rarer the deposit will be.
|
||||
# Example: a value of 1000 means that the deposit will be generated once every 1000 chunks.
|
||||
# [range: 0 ~ 256000, default: 1206]
|
||||
I:rarity=1206
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Size
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Size limits (in blocks) of this deposit.
|
||||
##########################################################################################################
|
||||
|
||||
Size {
|
||||
# [range: 1 ~ 256000, default: 1400]
|
||||
I:max=1400
|
||||
|
||||
# [range: 1 ~ 256000, default: 700]
|
||||
I:min=700
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Indicator
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Above-ground indicator for this deposit (e.g., a rare flower or a combination of circles of different flowers)
|
||||
##########################################################################################################
|
||||
|
||||
Indicator {
|
||||
# Circles of indicators and their radiuses.
|
||||
# Syntax: indicatorId [, circleRadius]
|
||||
# The order of the circles is always shuffled.
|
||||
# The circles with the same radius will be randomly selected.
|
||||
# If the radius is not defined, it will be selected from the minimum available, starting from 1.
|
||||
# Examples:
|
||||
# minecraft:cornflower, 2
|
||||
# minecraft:orange_tulip, 4
|
||||
#
|
||||
S:circles <
|
||||
silentgems:euclause_glowrose, 3
|
||||
botania:light_blue_mystical_flower, 3
|
||||
minecraft:blue_orchid, 3
|
||||
silentgems:moonstone_glowrose, 6
|
||||
botania:light_gray_mystical_flower, 6
|
||||
minecraft:lily_of_the_valley, 6
|
||||
>
|
||||
|
||||
# Percentage of the indicator shape that will be visible. [range: 0.0 ~ 100.0, default: 60.0]
|
||||
S:continuity=60.0
|
||||
|
||||
# Maximum displacement of the indicator shape elements. [range: 0 ~ 16, default: 1]
|
||||
I:distortion=1
|
||||
|
||||
# ID of a block for a single-block indicator or ID of a structure to bind this deposit to. [default: ]
|
||||
S:id=
|
||||
|
||||
# Percentage of the deposit full size required to create an above-ground indicator.
|
||||
# If the indicator is a structure - the chance of generating a deposit under it.
|
||||
# [range: 0.0 ~ 100.0, default: 30.0]
|
||||
S:threshold=30.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: ancient_debris]
|
||||
S:oreId=ancient_debris
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 119]
|
||||
I:max=119
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 3]
|
||||
I:max=3
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: andesite]
|
||||
S:oreId=andesite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: blackstone]
|
||||
S:oreId=blackstone
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 31]
|
||||
I:max=31
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 5]
|
||||
I:min=5
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: clay]
|
||||
S:oreId=clay
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 256]
|
||||
I:max=256
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 46]
|
||||
I:max=46
|
||||
|
||||
# [range: 1 ~ 256, default: 46]
|
||||
I:min=46
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_coal_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: coal_ore]
|
||||
S:oreId=coal_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 319]
|
||||
I:max=319
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 50]
|
||||
I:max=50
|
||||
|
||||
# [range: 1 ~ 256, default: 50]
|
||||
I:min=50
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 17]
|
||||
I:max=17
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_copper_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: copper_ore]
|
||||
S:oreId=copper_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 112]
|
||||
I:max=112
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 15]
|
||||
I:max=15
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_diamond_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: diamond_ore]
|
||||
S:oreId=diamond_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: false]
|
||||
B:exposed=false
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: diorite]
|
||||
S:oreId=diorite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: dirt]
|
||||
S:oreId=dirt
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 160]
|
||||
I:max=160
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:max=7
|
||||
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:min=7
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_emerald_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: emerald_ore]
|
||||
S:oreId=emerald_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 480]
|
||||
I:max=480
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -16]
|
||||
I:min=-16
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 100]
|
||||
I:max=100
|
||||
|
||||
# [range: 1 ~ 256, default: 100]
|
||||
I:min=100
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 3]
|
||||
I:max=3
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_gold_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gold_ore]
|
||||
S:oreId=gold_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 32]
|
||||
I:max=32
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: granite]
|
||||
S:oreId=granite
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 128]
|
||||
I:max=128
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:min=0
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: gravel]
|
||||
S:oreId=gravel
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 319]
|
||||
I:max=319
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:min=14
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> infested_deepslate
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: infested_stone]
|
||||
S:oreId=infested_stone
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 63]
|
||||
I:max=63
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:min=14
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_iron_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: iron_ore]
|
||||
S:oreId=iron_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 384]
|
||||
I:max=384
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 110]
|
||||
I:max=110
|
||||
|
||||
# [range: 1 ~ 256, default: 110]
|
||||
I:min=110
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 9]
|
||||
I:max=9
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_lapis_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: lapis_ore]
|
||||
S:oreId=lapis_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 6]
|
||||
I:max=6
|
||||
|
||||
# [range: 1 ~ 256, default: 6]
|
||||
I:min=6
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 7]
|
||||
I:max=7
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: magma_block]
|
||||
S:oreId=magma_block
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 36]
|
||||
I:max=36
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 27]
|
||||
I:min=27
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 4]
|
||||
I:max=4
|
||||
|
||||
# [range: 1 ~ 256, default: 4]
|
||||
I:min=4
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 33]
|
||||
I:max=33
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: nether_gold_ore]
|
||||
S:oreId=nether_gold_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 117]
|
||||
I:max=117
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:max=10
|
||||
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 10]
|
||||
I:max=10
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: nether_quartz_ore]
|
||||
S:oreId=nether_quartz_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 117]
|
||||
I:max=117
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 10]
|
||||
I:min=10
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: 1 ~ 256, default: 16]
|
||||
I:min=16
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 14]
|
||||
I:max=14
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,123 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
#minecraft:deepslate_ore_replaceables -> deepslate_redstone_ore
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: redstone_ore]
|
||||
S:oreId=redstone_ore
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 16]
|
||||
I:max=16
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -32]
|
||||
I:min=-32
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:min=8
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 8]
|
||||
I:max=8
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: soul_sand]
|
||||
S:oreId=soul_sand
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
netherrack
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:the_nether
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 31]
|
||||
I:max=31
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:max=12
|
||||
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:min=12
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 12]
|
||||
I:max=12
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,122 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
VanillaOre {
|
||||
# Syntax: targetId -> replacementId
|
||||
# With weight: targetId -> replacementId, weight
|
||||
S:customReplacements <
|
||||
>
|
||||
|
||||
# Generation type used for this ore. Possible values:
|
||||
# VANILLA - vanilla generation without any changes,
|
||||
# CUSTOM - generation according to this config,
|
||||
# NONE - no generation at all.
|
||||
# Note that changing this setting requires a WORLD RESTART in order to update every biome's features. [default: vanilla]
|
||||
S:generation=vanilla
|
||||
|
||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
||||
# [default: tuff]
|
||||
S:oreId=tuff
|
||||
|
||||
# List of blocks that can be replaced with this ore.
|
||||
S:replaceableBlocks <
|
||||
#minecraft:stone_ore_replaceables
|
||||
>
|
||||
|
||||
##########################################################################################################
|
||||
# Dimensions
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of dimensions which this ore can be generated in.
|
||||
# Dimension is specified by its registry name (e.g: minecraft:overworld, minecraft:the_nether, minecraft:the_end, etc.)
|
||||
# Each dimension must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Dimensions {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
minecraft:overworld
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Biomes
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# List of biomes which this ore can be generated in.
|
||||
# Biome is specified by its registry name (case-insensitive) or by its tag with '#' prefix.
|
||||
# Examples: minecraft:forest, #snowy
|
||||
# Each biome must be on a separate line without any delimiters.
|
||||
# If the whitelist is set, the blacklist will be ignored.
|
||||
##########################################################################################################
|
||||
|
||||
Biomes {
|
||||
S:blackList <
|
||||
>
|
||||
S:whiteList <
|
||||
>
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# Altitude
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Altitude which this ore can be generated at.
|
||||
##########################################################################################################
|
||||
|
||||
Altitude {
|
||||
# [range: -2147483648 ~ 2147483647, default: 0]
|
||||
I:max=0
|
||||
|
||||
# [range: -2147483648 ~ 2147483647, default: -64]
|
||||
I:min=-64
|
||||
}
|
||||
|
||||
Miscellaneous {
|
||||
# Whether or not the ore blocks can be exposed to air. [default: true]
|
||||
B:exposed=true
|
||||
|
||||
# Ratio of height to width.
|
||||
# Values > 1 result in tall veins (deposits).
|
||||
# Values < 1 result in flat veins (deposits).
|
||||
# [range: 0.0 ~ 10.0, default: 1.0]
|
||||
S:proportions=1.0
|
||||
|
||||
# If enabled, each ore block will be checked against the given altitude and biome restrictions, rather than the first one. [default: false]
|
||||
B:strictBounds=false
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# VeinsInChunk
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore veins to generate in each chunk.
|
||||
##########################################################################################################
|
||||
|
||||
VeinsInChunk {
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:max=2
|
||||
|
||||
# [range: 1 ~ 256, default: 2]
|
||||
I:min=2
|
||||
}
|
||||
|
||||
##########################################################################################################
|
||||
# BlocksInVein
|
||||
#--------------------------------------------------------------------------------------------------------#
|
||||
# Number of ore blocks in each vein.
|
||||
##########################################################################################################
|
||||
|
||||
BlocksInVein {
|
||||
# [range: 1 ~ 256, default: 64]
|
||||
I:max=64
|
||||
|
||||
# [range: 1 ~ 256, default: 1]
|
||||
I:min=1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
#This is an example boolean property
|
||||
exampleBoolean = true
|
||||
#Range: > -2147483648
|
||||
exampleInt = 42
|
||||
exampleString = "Hello World"
|
||||
exampleMultilineString = "Hello World"
|
||||
#Allowed Values: Hello, World
|
||||
exampleEnum = "Hello"
|
||||
exampleStringList = ["Hello", "World"]
|
||||
exampleIntList = [12, 24]
|
||||
exampleEnumList = ["Hello", "World"]
|
||||
|
||||
[exampleCategory]
|
||||
#This is an example category
|
||||
#This is an example string inside a category
|
||||
innerField = "I am inside"
|
||||
#Range: -3.4028234663852886E38 ~ 3.4028234663852886E38
|
||||
exampleFloat = 42.84000015258789
|
||||
|
@ -1,4 +0,0 @@
|
||||
forceConfiguredMenu = false
|
||||
changedFormatting = "ITALIC"
|
||||
includeFoldersInSearch = false
|
||||
|
@ -1,4 +0,0 @@
|
||||
broadcastLogs = true
|
||||
developers = []
|
||||
enabled = false
|
||||
|
@ -1,27 +0,0 @@
|
||||
#Early window height
|
||||
earlyWindowHeight = 480
|
||||
#Enable forge global version checking
|
||||
versionCheck = true
|
||||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
|
||||
earlyWindowControl = true
|
||||
#Early window framebuffer scale
|
||||
earlyWindowFBScale = 1
|
||||
#Early window provider
|
||||
earlyWindowProvider = "fmlearlywindow"
|
||||
#Early window width
|
||||
earlyWindowWidth = 854
|
||||
#Early window starts maximized
|
||||
earlyWindowMaximized = false
|
||||
#Default config path for servers
|
||||
defaultConfigPath = "defaultconfigs"
|
||||
#Disables Optimized DFU client-side - already disabled on servers
|
||||
disableOptimizedDFU = true
|
||||
#Skip specific GL versions, may help with buggy graphics card drivers
|
||||
earlyWindowSkipGLVersions = []
|
||||
#Max threads for early initialization parallelism, -1 is based on processor count
|
||||
maxThreads = -1
|
||||
#Squir?
|
||||
earlyWindowSquir = false
|
||||
#Whether to show CPU usage stats in early window
|
||||
earlyWindowShowCPU = false
|
||||
|
@ -1,22 +0,0 @@
|
||||
#Enable/Disable debug mode
|
||||
debug = false
|
||||
|
||||
[SmokeContainers]
|
||||
#Maximum length of the vent pipe for smoke or gas transmition
|
||||
#Range: 1 ~ 64
|
||||
maxVentPipeLength = 32
|
||||
#Maximum distance from vent to the gas block to be sucked in
|
||||
#Range: 1 ~ 16
|
||||
ventReachDistance = 4
|
||||
#Maximum amount of blocks that will be checked when searching for multiblock boundaries
|
||||
#Range: 1 ~ 512
|
||||
maxBlocksInMultiblock = 81
|
||||
#Strength of the airflow created in the chimney by a connected exhaust pump
|
||||
#Range: 0 ~ 10
|
||||
pumpedChimneyAirflow = 1
|
||||
#List of hoppers in the following format: blockID, suctionRange
|
||||
#Where suctionRange is the radius of the cylindrical area above the hopper within which the pollution will be sucked in.
|
||||
#The height of this area is always 3 blocks.
|
||||
#Range: 1 ~ 64
|
||||
suctionHoppers = ["minecraft:hopper, 8", "brickhopper:brick_hopper, 6", "goldenhopper:golden_hopper, 12", "littlelogistics:rapid_hopper, 12"]
|
||||
|
@ -1,26 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Biome {
|
||||
# Biome registry name [default: minecraft:small_end_islands]
|
||||
S:name=minecraft:small_end_islands
|
||||
}
|
||||
|
||||
|
||||
Config {
|
||||
# If set to False, parameters from this config will not be used. [default: false]
|
||||
B:enabled=false
|
||||
}
|
||||
|
||||
|
||||
Wind {
|
||||
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||
S:changeProbability=1.0
|
||||
|
||||
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:changeStep=0.15
|
||||
|
||||
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||
I:maxStrength=10
|
||||
}
|
||||
|
||||
|
@ -1,17 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
Wind {
|
||||
# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
|
||||
S:changeProbability=1.0
|
||||
|
||||
# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
|
||||
S:changeStep=0.15
|
||||
|
||||
# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
|
||||
I:maxStrength=10
|
||||
|
||||
# Random seed [range: -2147483648 ~ 2147483647, default: -568253972]
|
||||
I:randomSeed=-568253972
|
||||
}
|
||||
|
||||
|
@ -1,11 +0,0 @@
|
||||
|
||||
#All configuration items related to the core gameplay
|
||||
[gameplay]
|
||||
#Whether to generate supply ships and camps in loot chests. [Default: true]
|
||||
generatesupplyloot = true
|
||||
|
||||
#All configurations related to the request system
|
||||
[requestsystem]
|
||||
#Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false]
|
||||
enabledebuglogging = false
|
||||
|
@ -1,195 +0,0 @@
|
||||
|
||||
[mod]
|
||||
#Set to false to disable TreeChop without having to uninstall the mod
|
||||
enabled = true
|
||||
#Let TreeChop print to the log
|
||||
printDebugInfo = true
|
||||
|
||||
[permissions]
|
||||
|
||||
[permissions.choppingEnabled]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.fellingEnabled]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.sneakBehavior]
|
||||
canBeInvertFelling = true
|
||||
canBeNone = true
|
||||
canBeInvertChopping = true
|
||||
|
||||
[permissions.treeMustHaveLeaves]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[permissions.chopInCreativeMode]
|
||||
canBeFalse = true
|
||||
canBeTrue = true
|
||||
|
||||
[general]
|
||||
#If false, log items will be destroyed when chopping
|
||||
dropLootForChoppedBlocks = true
|
||||
#If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false
|
||||
dropLootOnFirstChop = false
|
||||
|
||||
[treeDetection]
|
||||
#Maximum number of log blocks that can be detected to belong to one tree
|
||||
#Range: 1 ~ 8096
|
||||
maxTreeBlocks = 1024
|
||||
#Maximum number of leaves blocks that can destroyed when a tree is felled
|
||||
#Range: 1 ~ 8096
|
||||
maxLeavesBlocks = 1024
|
||||
#Destroy leaves when a tree is felled
|
||||
breakLeaves = true
|
||||
#Non-decayable leaves are ignored when detecting leaves
|
||||
ignorePersistentLeaves = true
|
||||
#Maximum distance from log blocks to destroy leaves blocks when felling
|
||||
#Range: 0 ~ 16
|
||||
maxBreakLeavesDistance = 7
|
||||
|
||||
[treeDetection.logs]
|
||||
#Blocks that should be considered choppable
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
blocks = ["#treechop:choppables", "#minecraft:logs"]
|
||||
#Blocks that should never be chopped, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"]
|
||||
|
||||
[treeDetection.leaves]
|
||||
#Blocks that should be considered leaves
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"]
|
||||
#Blocks that should never be considered leaves, even if included in the list above
|
||||
#Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod)
|
||||
exceptions = []
|
||||
|
||||
[chopCounting]
|
||||
#Method to use for computing the number of chops needed to fell a tree
|
||||
#Allowed Values: LINEAR, LOGARITHMIC
|
||||
algorithm = "LOGARITHMIC"
|
||||
#How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees
|
||||
#Allowed Values: DOWN, NEAREST, UP
|
||||
rounding = "NEAREST"
|
||||
#Felling a tree can require more chops than the number of blocks in the tree
|
||||
canRequireMoreChopsThanBlocks = false
|
||||
|
||||
#See https://github.com/hammertater/treechop/#logarithmic
|
||||
[chopCounting.logarithmic]
|
||||
#Determines the number of chops required to fell a tree; higher values require more chops for bigger trees
|
||||
#Range: 0.0 ~ 10000.0
|
||||
a = 10.0
|
||||
|
||||
#See https://github.com/hammertater/treechop/#linear
|
||||
[chopCounting.linear]
|
||||
#The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree
|
||||
#Range: 0.0 ~ 7.0
|
||||
chopsPerBlock = 1.0
|
||||
#The base number of chops required to fell a tree regardless of its size
|
||||
#Range: -10000.0 ~ 10000.0
|
||||
baseNumChops = 0.0
|
||||
|
||||
[compatibility]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/carry-on
|
||||
#https://modrinth.com/mod/carry-on
|
||||
#Small fixes.
|
||||
carryOn = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/project-mmo
|
||||
#https://modrinth.com/mod/project-mmo
|
||||
#Award woodcutting XP for chopping.
|
||||
projectMMO = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/the-one-probe
|
||||
#https://modrinth.com/mod/the-one-probe
|
||||
#Shows the number of chops required to fell a tree and what loot will drop.
|
||||
theOneProbe = true
|
||||
#https://github.com/TerraformersMC
|
||||
#Fixes starting chop radius for small logs from Terraformers mods (Terrestria, etc.)
|
||||
terraformers = true
|
||||
#https://github.com/AtomicStryker/atomicstrykers-minecraft-mods
|
||||
#Fixes bad behavior
|
||||
multiMine = true
|
||||
#https://www.curseforge.com/minecraft/mc-mods/apotheosis
|
||||
#Adds compatibility with the "chainsaw" enchantment.
|
||||
apotheosis = true
|
||||
|
||||
[compatibility.general]
|
||||
#Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs
|
||||
choppingRequiresCorrectToolForDrops = true
|
||||
#Only chop when using a tool that increases block breaking speed (such as axes for logs)
|
||||
choppingRequiresFastBreakingTool = false
|
||||
#Prevent chopping when right-clicking blocks
|
||||
preventChoppingOnRightClick = false
|
||||
#Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks
|
||||
preventChopRecursion = true
|
||||
|
||||
[compatibility.general.blacklist]
|
||||
#Whether the listed items should be blacklisted or whitelisted
|
||||
#Allowed Values: BLACKLIST, WHITELIST
|
||||
blacklistOrWhitelist = "BLACKLIST"
|
||||
#List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log
|
||||
#- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist
|
||||
items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"]
|
||||
|
||||
#The chop settings used by non-player entities, such as robots and machine blocks
|
||||
[compatibility.general.fakePlayerChopSettings]
|
||||
#Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71
|
||||
choppingEnabled = false
|
||||
#Felling only matters if chopping is enabled; probably best to leave this on
|
||||
fellingEnabled = true
|
||||
treesMustHaveLeaves = true
|
||||
|
||||
#A set of alternate tree detection strategies for oddly shaped trees
|
||||
#For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions
|
||||
#Regular expressions must match the whole resource name, including the colon. Some simple examples are:
|
||||
# - To match any block ending in _log: ".*_log", where .* is a wildcard
|
||||
# - You can also specify a mod: "treemod:.*_log"
|
||||
# - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional
|
||||
#For more help, see https://github.com/hammertater/treechop/wiki/Configuration
|
||||
[compatibility.trees]
|
||||
|
||||
[compatibility.trees.hugeMushrooms]
|
||||
logs = ["#forge:mushroom_stems"]
|
||||
leaves = ["#forge:mushroom_caps"]
|
||||
|
||||
[compatibility.trees.hugeFungi]
|
||||
logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"]
|
||||
leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"]
|
||||
|
||||
[compatibility.trees.problematicLeavesTrees]
|
||||
logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"]
|
||||
leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"]
|
||||
|
||||
[compatibility.silentgear]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes saws do more chops.
|
||||
enabled = true
|
||||
#Number of chops a saw should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
sawChops = 5
|
||||
|
||||
[compatibility.tinkersConstruct]
|
||||
#https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
|
||||
#https://modrinth.com/mod/tinkers-construct
|
||||
#Makes AOE tools do more chops.
|
||||
enabled = true
|
||||
#Number of chops that tree breaking tools (like broad axes) should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
treeBreakingTools = 5
|
||||
#Number of chops that wood breaking tools (like hand axes) should perform on a single block break
|
||||
#Range: 1 ~ 10000
|
||||
woodBreakingTools = 1
|
||||
#The chop count multiplier for each level of the expanded upgrade
|
||||
#Range: 1.0 ~ 10000.0
|
||||
expandedMultiplier = 2.0
|
||||
|
||||
[compatibility.API]
|
||||
#Log information about TreeChop API usage. May be useful for debugging mod compatibility issues.
|
||||
verbose = false
|
||||
|
@ -1,4 +0,0 @@
|
||||
allowCaveModeOnServer:true
|
||||
allowNetherCaveModeOnServer:true
|
||||
allowRadarOnServer:true
|
||||
registerStatusEffects:true
|
@ -1,3 +0,0 @@
|
||||
allowCaveModeOnServer:true
|
||||
allowNetherCaveModeOnServer:true
|
||||
registerStatusEffects:true
|
File diff suppressed because it is too large
Load Diff
@ -1,108 +0,0 @@
|
||||
Biome Mapping
|
||||
[OCEAN] 0 0 112 255 0 0 112 255 0 0 112 255 0 0 112 255
|
||||
[PLAINS] 141 179 96 255 141 179 96 255 141 179 96 255 141 179 96 255
|
||||
[DESERT] 250 148 24 255 250 148 24 255 250 148 24 255 250 148 24 255
|
||||
[EXTREME_HILLS] 96 96 96 255 96 96 96 255 96 96 96 255 96 96 96 255
|
||||
[FOREST] 5 102 33 255 5 102 33 255 5 102 33 255 5 102 33 255
|
||||
[TAIGA] 11 102 89 255 11 102 89 255 11 102 89 255 11 102 89 255
|
||||
[SWAMPLAND] 7 249 178 255 7 249 178 255 7 249 178 255 7 249 178 255
|
||||
[RIVER] 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255
|
||||
[HELL] 191 59 59 255 191 59 59 255 191 59 59 255 191 59 59 255
|
||||
[SKY] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[FROZEN_OCEAN] 112 112 214 255 112 112 214 255 112 112 214 255 112 112 214 255
|
||||
[FROZEN_RIVER] 160 160 255 255 160 160 255 255 160 160 255 255 160 160 255 255
|
||||
[ICE_PLAINS] 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255
|
||||
[ICE_MOUNTAINS] 160 160 160 255 160 160 160 255 160 160 160 255 160 160 160 255
|
||||
[MUSHROOM_ISLAND] 255 0 255 255 255 0 255 255 255 0 255 255 255 0 255 255
|
||||
[MUSHROOM_SHORE] 160 0 255 255 160 0 255 255 160 0 255 255 160 0 255 255
|
||||
[BEACH] 250 222 85 255 250 222 85 255 250 222 85 255 250 222 85 255
|
||||
[DESERT_HILLS] 210 95 18 255 210 95 18 255 210 95 18 255 210 95 18 255
|
||||
[FOREST_HILLS] 34 85 28 255 34 85 28 255 34 85 28 255 34 85 28 255
|
||||
[TAIGA_HILLS] 22 57 51 255 22 57 51 255 22 57 51 255 22 57 51 255
|
||||
[SMALL_MOUNTAINS] 114 120 154 255 114 120 154 255 114 120 154 255 114 120 154 255
|
||||
[JUNGLE] 83 123 9 255 83 123 9 255 83 123 9 255 83 123 9 255
|
||||
[JUNGLE_HILLS] 44 66 5 255 44 66 5 255 44 66 5 255 44 66 5 255
|
||||
[JUNGLE_EDGE] 98 139 23 255 98 139 23 255 98 139 23 255 98 139 23 255
|
||||
[DEEP_OCEAN] 0 0 48 255 0 0 48 255 0 0 48 255 0 0 48 255
|
||||
[STONE_BEACH] 162 162 132 255 162 162 132 255 162 162 132 255 162 162 132 255
|
||||
[COLD_BEACH] 250 240 192 255 250 240 192 255 250 240 192 255 250 240 192 255
|
||||
[BIRCH_FOREST] 48 116 68 255 48 116 68 255 48 116 68 255 48 116 68 255
|
||||
[BIRCH_FOREST_HILLS] 31 95 50 255 31 95 50 255 31 95 50 255 31 95 50 255
|
||||
[ROOFED_FOREST] 64 81 26 255 64 81 26 255 64 81 26 255 64 81 26 255
|
||||
[COLD_TAIGA] 49 85 74 255 49 85 74 255 49 85 74 255 49 85 74 255
|
||||
[COLD_TAIGA_HILLS] 36 63 54 255 36 63 54 255 36 63 54 255 36 63 54 255
|
||||
[MEGA_TAIGA] 89 102 81 255 89 102 81 255 89 102 81 255 89 102 81 255
|
||||
[MEGA_TAIGA_HILLS] 69 79 62 255 69 79 62 255 69 79 62 255 69 79 62 255
|
||||
[EXTREME_HILLS_PLUS] 80 112 80 255 80 112 80 255 80 112 80 255 80 112 80 255
|
||||
[SAVANNA] 189 178 95 255 189 178 95 255 189 178 95 255 189 178 95 255
|
||||
[SAVANNA_PLATEAU] 167 157 100 255 167 157 100 255 167 157 100 255 167 157 100 255
|
||||
[MESA] 217 69 21 255 217 69 21 255 217 69 21 255 217 69 21 255
|
||||
[MESA_PLATEAU_FOREST] 176 151 101 255 176 151 101 255 176 151 101 255 176 151 101 255
|
||||
[MESA_PLATEAU] 202 140 101 255 202 140 101 255 202 140 101 255 202 140 101 255
|
||||
[SMALL_END_ISLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_MIDLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_HIGHLANDS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[END_BARRENS] 128 128 255 255 128 128 255 255 128 128 255 255 128 128 255 255
|
||||
[WARM_OCEAN] 0 0 172 255 0 0 172 255 0 0 172 255 0 0 172 255
|
||||
[LUKEWARM_OCEAN] 0 0 144 255 0 0 144 255 0 0 144 255 0 0 144 255
|
||||
[COLD_OCEAN] 32 32 112 255 32 32 112 255 32 32 112 255 32 32 112 255
|
||||
[DEEP_WARM_OCEAN] 0 0 80 255 0 0 80 255 0 0 80 255 0 0 80 255
|
||||
[DEEP_LUKEWARM_OCEAN] 0 0 64 255 0 0 64 255 0 0 64 255 0 0 64 255
|
||||
[DEEP_COLD_OCEAN] 32 32 56 255 32 32 56 255 32 32 56 255 32 32 56 255
|
||||
[DEEP_FROZEN_OCEAN] 64 64 144 255 64 64 144 255 64 64 144 255 64 64 144 255
|
||||
[THE_VOID] 0 0 0 255 0 0 0 255 0 0 0 255 0 0 0 255
|
||||
[SUNFLOWER_PLAINS] 181 219 136 255 181 219 136 255 181 219 136 255 181 219 136 255
|
||||
[DESERT_MOUNTAINS] 255 188 64 255 255 188 64 255 255 188 64 255 255 188 64 255
|
||||
[EXTREME_HILLS_MOUNTAINS] 136 136 136 255 136 136 136 255 136 136 136 255 136 136 136 255
|
||||
[FLOWER_FOREST] 45 142 73 255 45 142 73 255 45 142 73 255 45 142 73 255
|
||||
[TAIGA_MOUNTAINS] 51 142 129 255 51 142 129 255 51 142 129 255 51 142 129 255
|
||||
[SWAMPLAND_MOUNTAINS] 47 255 218 255 47 255 218 255 47 255 218 255 47 255 218 255
|
||||
[ICE_PLAINS_SPIKES] 180 220 220 255 180 220 220 255 180 220 220 255 180 220 220 255
|
||||
[JUNGLE_MOUNTAINS] 123 163 49 255 123 163 49 255 123 163 49 255 123 163 49 255
|
||||
[JUNGLE_EDGE_MOUNTAINS] 138 179 63 255 138 179 63 255 138 179 63 255 138 179 63 255
|
||||
[BIRCH_FOREST_MOUNTAINS] 88 156 108 255 88 156 108 255 88 156 108 255 88 156 108 255
|
||||
[BIRCH_FOREST_HILLS_MOUNTAINS] 71 135 90 255 71 135 90 255 71 135 90 255 71 135 90 255
|
||||
[ROOFED_FOREST_MOUNTAINS] 104 121 66 255 104 121 66 255 104 121 66 255 104 121 66 255
|
||||
[COLD_TAIGA_MOUNTAINS] 89 125 114 255 89 125 114 255 89 125 114 255 89 125 114 255
|
||||
[MEGA_SPRUCE_TAIGA] 129 142 121 255 129 142 121 255 129 142 121 255 129 142 121 255
|
||||
[MEGA_SPRUCE_TAIGA_HILLS] 109 119 102 255 109 119 102 255 109 119 102 255 109 119 102 255
|
||||
[EXTREME_HILLS_PLUS_MOUNTAINS] 120 152 120 255 120 152 120 255 120 152 120 255 120 152 120 255
|
||||
[SAVANNA_MOUNTAINS] 229 218 135 255 229 218 135 255 229 218 135 255 229 218 135 255
|
||||
[SAVANNA_PLATEAU_MOUNTAINS] 207 197 140 255 207 197 140 255 207 197 140 255 207 197 140 255
|
||||
[MESA_BRYCE] 255 109 61 255 255 109 61 255 255 109 61 255 255 109 61 255
|
||||
[MESA_PLATEAU_FOREST_MOUNTAINS] 216 191 141 255 216 191 141 255 216 191 141 255 216 191 141 255
|
||||
[MESA_PLATEAU_MOUNTAINS] 242 180 141 255 242 180 141 255 242 180 141 255 242 180 141 255
|
||||
[BEACH_MOUNTAINS] 255 255 125 255 255 255 125 255 255 255 125 255 255 255 125 255
|
||||
[COLD_BEACH_MOUNTAINS] 255 255 232 255 255 255 232 255 255 255 232 255 255 255 232 255
|
||||
[COLD_TAIGA_HILLS_MOUNTAINS] 76 103 94 255 76 103 94 255 76 103 94 255 76 103 94 255
|
||||
[DEEP_OCEAN_MOUNTAINS] 40 40 88 255 40 40 88 255 40 40 88 255 40 40 88 255
|
||||
[DESERT_HILLS_MOUNTAINS] 250 135 58 255 250 135 58 255 250 135 58 255 250 135 58 255
|
||||
[EXTREME_HILLS_EDGE_MOUNTAINS] 154 160 194 255 154 160 194 255 154 160 194 255 154 160 194 255
|
||||
[FOREST_HILLS_MOUNTAINS] 74 125 68 255 74 125 68 255 74 125 68 255 74 125 68 255
|
||||
[FROZEN_OCEAN_MOUNTAINS] 184 184 200 255 184 184 200 255 184 184 200 255 184 184 200 255
|
||||
[FROZEN_RIVER_MOUNTAINS] 200 200 255 255 200 200 255 255 200 200 255 255 200 200 255 255
|
||||
[HELL_MOUNTAINS] 255 40 40 255 255 40 40 255 255 40 40 255 255 40 40 255
|
||||
[ICE_MOUNTAINS_MOUNTAINS] 200 200 200 255 200 200 200 255 200 200 200 255 200 200 200 255
|
||||
[JUNGLE_HILLS_MOUNTAINS] 84 106 45 255 84 106 45 255 84 106 45 255 84 106 45 255
|
||||
[MUSHROOM_ISLAND_MOUNTAINS] 255 40 255 255 255 40 255 255 255 40 255 255 255 40 255 255
|
||||
[MUSHROOM_SHORE_MOUNTAINS] 200 40 255 255 200 40 255 255 200 40 255 255 200 40 255 255
|
||||
[OCEAN_MOUNTAINS] 40 40 152 255 40 40 152 255 40 40 152 255 40 40 152 255
|
||||
[RIVER_MOUNTAINS] 40 40 255 255 40 40 255 255 40 40 255 255 40 40 255 255
|
||||
[SKY_MOUNTAINS] 168 168 255 255 168 168 255 255 168 168 255 255 168 168 255 255
|
||||
[STONE_BEACH_MOUNTAINS] 202 202 172 255 202 202 172 255 202 202 172 255 202 202 172 255
|
||||
[TAIGA_HILLS_MOUNTAINS] 62 97 91 255 62 97 91 255 62 97 91 255 62 97 91 255
|
||||
[BAMBOO_JUNGLE] 118 142 20 255 118 142 20 255 118 142 20 255 118 142 20 255
|
||||
[BAMBOO_JUNGLE_HILLS] 59 71 10 255 59 71 10 255 59 71 10 255 59 71 10 255
|
||||
[SOUL_SAND_VALLEY] 82 41 33 255 82 41 33 255 82 41 33 255 82 41 33 255
|
||||
[CRIMSON_FOREST] 221 8 8 255 221 8 8 255 221 8 8 255 221 8 8 255
|
||||
[WARPED_FOREST] 73 144 123 255 73 144 123 255 73 144 123 255 73 144 123 255
|
||||
[BASALT_DELTAS] 64 54 54 255 64 54 54 255 64 54 54 255 64 54 54 255
|
||||
Rainfall/Temperature Mapping
|
||||
[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
|
||||
[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
|
||||
[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
|
||||
[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
|
||||
[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
|
||||
[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
|
||||
[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
|
||||
[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,504 +0,0 @@
|
||||
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
|
||||
|
||||
# All map templates are defined in the templates directory
|
||||
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
|
||||
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
|
||||
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
|
||||
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
|
||||
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
|
||||
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
|
||||
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
|
||||
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
|
||||
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
|
||||
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
|
||||
deftemplatesuffix: hires
|
||||
|
||||
# Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
|
||||
# Note: changing this value will result in all maps that use the default value being required to be fully rendered
|
||||
#defaulttilescale: 0
|
||||
|
||||
# Map storage scheme: only uncommoent one 'type' value
|
||||
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
|
||||
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
|
||||
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
|
||||
# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
|
||||
# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
|
||||
storage:
|
||||
# Filetree storage (standard tree of image files for maps)
|
||||
type: filetree
|
||||
# SQLite db for map storage (uses dbfile as storage location)
|
||||
#type: sqlite
|
||||
#dbfile: dynmap.db
|
||||
# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
|
||||
#type: mysql
|
||||
#hostname: localhost
|
||||
#port: 3306
|
||||
#database: dynmap
|
||||
#userid: dynmap
|
||||
#password: dynmap
|
||||
#prefix: ""
|
||||
#
|
||||
# AWS S3 backet web site
|
||||
#type: aws_s3
|
||||
#bucketname: "dynmap-bucket-name"
|
||||
#region: us-east-1
|
||||
#aws_access_key_id: "<aws-access-key-id>"
|
||||
#aws_secret_access_key: "<aws-secret-access-key>"
|
||||
#prefix: ""
|
||||
#override_endpoint: ""
|
||||
|
||||
components:
|
||||
- class: org.dynmap.ClientConfigurationComponent
|
||||
|
||||
# Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
|
||||
- class: org.dynmap.InternalClientUpdateComponent
|
||||
sendhealth: true
|
||||
sendposition: true
|
||||
allowwebchat: true
|
||||
webchat-interval: 5
|
||||
hidewebchatip: false
|
||||
trustclientname: false
|
||||
includehiddenplayers: false
|
||||
# (optional) if true, color codes in player display names are used
|
||||
use-name-colors: false
|
||||
# (optional) if true, player login IDs will be used for web chat when their IPs match
|
||||
use-player-login-ip: true
|
||||
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
|
||||
require-player-login-ip: false
|
||||
# (optional) block player login IDs that are banned from chatting
|
||||
block-banned-player-chat: true
|
||||
# Require login for web-to-server chat (requires login-enabled: true)
|
||||
webchat-requires-login: false
|
||||
# If set to true, users must have dynmap.webchat permission in order to chat
|
||||
webchat-permissions: false
|
||||
# Limit length of single chat messages
|
||||
chatlengthlimit: 256
|
||||
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
|
||||
# hideifshadow: 4
|
||||
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
|
||||
# hideifundercover: 14
|
||||
# # (Optional) if true, players that are crouching/sneaking will be hidden
|
||||
hideifsneaking: false
|
||||
# optional, if true, players that are in spectator mode will be hidden
|
||||
hideifspectator: false
|
||||
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
|
||||
protected-player-info: false
|
||||
# If true, hide players with invisibility potion effects active
|
||||
hide-if-invisiblity-potion: true
|
||||
# If true, player names are not shown on map, chat, list
|
||||
hidenames: false
|
||||
#- class: org.dynmap.JsonFileClientUpdateComponent
|
||||
# writeinterval: 1
|
||||
# sendhealth: true
|
||||
# sendposition: true
|
||||
# allowwebchat: true
|
||||
# webchat-interval: 5
|
||||
# hidewebchatip: false
|
||||
# includehiddenplayers: false
|
||||
# use-name-colors: false
|
||||
# use-player-login-ip: false
|
||||
# require-player-login-ip: false
|
||||
# block-banned-player-chat: true
|
||||
# hideifshadow: 0
|
||||
# hideifundercover: 0
|
||||
# hideifsneaking: false
|
||||
# # Require login for web-to-server chat (requires login-enabled: true)
|
||||
# webchat-requires-login: false
|
||||
# # If set to true, users must have dynmap.webchat permission in order to chat
|
||||
# webchat-permissions: false
|
||||
# # Limit length of single chat messages
|
||||
# chatlengthlimit: 256
|
||||
# hide-if-invisiblity-potion: true
|
||||
# hidenames: false
|
||||
|
||||
- class: org.dynmap.SimpleWebChatComponent
|
||||
allowchat: true
|
||||
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
|
||||
allowurlname: false
|
||||
|
||||
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
|
||||
- class: org.dynmap.MarkersComponent
|
||||
type: markers
|
||||
showlabel: false
|
||||
enablesigns: false
|
||||
# Default marker set for sign markers
|
||||
default-sign-set: markers
|
||||
# (optional) add spawn point markers to standard marker layer
|
||||
showspawn: true
|
||||
spawnicon: world
|
||||
spawnlabel: "Spawn"
|
||||
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
|
||||
showofflineplayers: false
|
||||
offlinelabel: "Offline"
|
||||
offlineicon: offlineuser
|
||||
offlinehidebydefault: true
|
||||
offlineminzoom: 0
|
||||
maxofflinetime: 30
|
||||
# (optional) layer for showing player's spawn beds
|
||||
showspawnbeds: false
|
||||
spawnbedlabel: "Spawn Beds"
|
||||
spawnbedicon: bed
|
||||
spawnbedhidebydefault: true
|
||||
spawnbedminzoom: 0
|
||||
spawnbedformat: "%name%'s bed"
|
||||
spawnbedremoveonplayerleave: true
|
||||
# (optional) Show world border (vanilla 1.8+)
|
||||
showworldborder: true
|
||||
worldborderlabel: "Border"
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chat
|
||||
allowurlname: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatballoon
|
||||
focuschatballoons: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: chatbox
|
||||
showplayerfaces: true
|
||||
messagettl: 5
|
||||
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
|
||||
#scrollback: 100
|
||||
# Optional: set maximum number of lines visible for chatbox
|
||||
#visiblelines: 10
|
||||
# Optional: send push button
|
||||
sendbutton: false
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: playermarkers
|
||||
showplayerfaces: true
|
||||
showplayerhealth: true
|
||||
# If true, show player body too (only valid if showplayerfaces=true)
|
||||
showplayerbody: false
|
||||
# Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
|
||||
smallplayerfaces: false
|
||||
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
|
||||
largeplayerfaces: false
|
||||
# Optional - make player faces layer hidden by default
|
||||
hidebydefault: false
|
||||
# Optional - ordering priority in layer menu (low goes before high - default is 0)
|
||||
layerprio: 0
|
||||
# Optional - label for player marker layer (default is 'Players')
|
||||
label: "Players"
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: digitalclock
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: link
|
||||
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: timeofdayclock
|
||||
showdigitalclock: true
|
||||
#showweather: true
|
||||
# Mouse pointer world coordinate display
|
||||
- class: org.dynmap.ClientComponent
|
||||
type: coord
|
||||
label: "Location"
|
||||
hidey: false
|
||||
show-mcr: false
|
||||
show-chunk: false
|
||||
|
||||
# Note: more than one logo component can be defined
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: logo
|
||||
# text: "Dynmap"
|
||||
# #logourl: "images/block_surface.png"
|
||||
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
|
||||
# # Valid positions: top-left, top-right, bottom-left, bottom-right
|
||||
# position: bottom-right
|
||||
|
||||
#- class: org.dynmap.ClientComponent
|
||||
# type: inactive
|
||||
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
|
||||
# redirecturl: inactive.html
|
||||
# #showmessage: 'You were inactive for too long.'
|
||||
|
||||
#- class: org.dynmap.TestComponent
|
||||
# stuff: "This is some configuration-value"
|
||||
|
||||
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
|
||||
display-whitelist: false
|
||||
|
||||
# How often a tile gets rendered (in seconds).
|
||||
renderinterval: 1
|
||||
|
||||
# How many tiles on update queue before accelerate render interval
|
||||
renderacceleratethreshold: 60
|
||||
|
||||
# How often to render tiles when backlog is above renderacceleratethreshold
|
||||
renderaccelerateinterval: 0.2
|
||||
|
||||
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
|
||||
tiles-rendered-at-once: 2
|
||||
|
||||
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
|
||||
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
|
||||
# in more competition for CPU resources with other processes
|
||||
usenormalthreadpriority: true
|
||||
|
||||
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
|
||||
saverestorepending: true
|
||||
|
||||
# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
|
||||
save-pending-period: 900
|
||||
|
||||
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
|
||||
zoomoutperiod: 30
|
||||
|
||||
# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
|
||||
initial-zoomout-validate: true
|
||||
|
||||
# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
|
||||
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
|
||||
# also be set on individual worlds and individual maps.
|
||||
tileupdatedelay: 30
|
||||
|
||||
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
|
||||
enabletilehash: true
|
||||
|
||||
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
|
||||
#hideores: true
|
||||
|
||||
# Optional - enabled BetterGrass style rendering of grass and snow block sides
|
||||
#better-grass: true
|
||||
|
||||
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
|
||||
smooth-lighting: true
|
||||
|
||||
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
|
||||
# false=classic Dynmap lighting curve
|
||||
use-brightness-table: true
|
||||
|
||||
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
|
||||
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
|
||||
block-alias:
|
||||
# "minecraft:quartz_ore": "stone"
|
||||
# "diamond_ore": "coal_ore"
|
||||
|
||||
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100),
|
||||
# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
|
||||
#
|
||||
# Has no effect on maps with explicit format settings
|
||||
image-format: jpg-q90
|
||||
|
||||
# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
|
||||
# For Windows, include .exe
|
||||
#
|
||||
#cwebpPath: /usr/bin/cwebp
|
||||
#dwebpPath: /usr/bin/dwebp
|
||||
|
||||
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
|
||||
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
|
||||
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
|
||||
use-generated-textures: true
|
||||
correct-water-lighting: true
|
||||
transparent-leaves: true
|
||||
|
||||
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
|
||||
ctm-support: true
|
||||
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
|
||||
custom-colors-support: true
|
||||
|
||||
# Control loading of player faces (if set to false, skins are never fetched)
|
||||
#fetchskins: false
|
||||
|
||||
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
|
||||
#refreshskins: false
|
||||
|
||||
# Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
|
||||
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
|
||||
|
||||
# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
|
||||
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
|
||||
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
|
||||
compass-mode: newnorth
|
||||
|
||||
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
|
||||
# To disable, set just 'none' and comment/delete the rest
|
||||
render-triggers:
|
||||
- blockupdate
|
||||
#- blockupdate-with-id
|
||||
#- lightingupdate
|
||||
- chunkpopulate
|
||||
- chunkgenerate
|
||||
#- none
|
||||
|
||||
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
|
||||
#webpage-title: "My Awesome Server Map"
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
|
||||
# Note: web interface is unsupported in this configuration - you're on your own
|
||||
update-webpath-files: true
|
||||
|
||||
# The path were the /dynmapexp command exports OBJ ZIP files
|
||||
exportpath: export
|
||||
|
||||
# The path where files can be imported for /dmarker commands
|
||||
importpath: import
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
|
||||
max-sessions: 30
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Enable login support
|
||||
login-enabled: false
|
||||
# Require login to access website (requires login-enabled: true)
|
||||
login-required: false
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
|
||||
progressloginterval: 100
|
||||
|
||||
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
|
||||
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
|
||||
# setting this to equal or exceed the number of physical cores on the system.
|
||||
#parallelrendercnt: 4
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
|
||||
fullrenderplayerlimit: 0
|
||||
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
|
||||
updateplayerlimit: 0
|
||||
# Target limit on server thread use - msec per tick
|
||||
per-tick-time-limit: 50
|
||||
# If TPS of server is below this setting, update renders processing is paused
|
||||
update-min-tps: 18.0
|
||||
# If TPS of server is below this setting, full/radius renders processing is paused
|
||||
fullrender-min-tps: 18.0
|
||||
# If TPS of server is below this setting, zoom out processing is paused
|
||||
zoomout-min-tps: 18.0
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Control whether players that are hidden or not on current map are grayed out (true=yes)
|
||||
grayplayerswhenhidden: true
|
||||
|
||||
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
|
||||
#sidebaropened: true
|
||||
|
||||
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
|
||||
#http-response-headers:
|
||||
# Access-Control-Allow-Origin: "my-domain.com"
|
||||
# X-Custom-Header-Of-Mine: "MyHeaderValue"
|
||||
|
||||
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
|
||||
# This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
|
||||
trusted-proxies:
|
||||
- "127.0.0.1"
|
||||
- "0:0:0:0:0:0:0:1"
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
|
||||
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
|
||||
|
||||
# Control whether layer control is presented on the UI (default is true)
|
||||
showlayercontrol: true
|
||||
|
||||
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
|
||||
check-banned-ips: true
|
||||
|
||||
# Default selection when map page is loaded
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
defaultmap: flat
|
||||
# (optional) Zoom level and map to switch to when following a player, if possible
|
||||
#followzoom: 3
|
||||
#followmap: surface
|
||||
|
||||
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
|
||||
persist-ids-by-ip: true
|
||||
|
||||
# If true, map text to cyrillic
|
||||
cyrillic-support: false
|
||||
|
||||
# Messages to customize
|
||||
msg:
|
||||
maptypes: "Map Types"
|
||||
players: "Players"
|
||||
chatrequireslogin: "Chat Requires Login"
|
||||
chatnotallowed: "You are not permitted to send chat messages"
|
||||
hiddennamejoin: "Player joined"
|
||||
hiddennamequit: "Player quit"
|
||||
|
||||
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
|
||||
url:
|
||||
# configuration URL
|
||||
#configuration: "up/configuration"
|
||||
# update URL
|
||||
#update: "up/world/{world}/{timestamp}"
|
||||
# sendmessage URL
|
||||
#sendmessage: "up/sendmessage"
|
||||
# login URL
|
||||
#login: "up/login"
|
||||
# register URL
|
||||
#register: "up/register"
|
||||
# tiles base URL
|
||||
#tiles: "tiles/"
|
||||
# markers base URL
|
||||
#markers: "tiles/"
|
||||
# Snapshot cache size, in chunks
|
||||
snapshotcachesize: 500
|
||||
# Snapshot cache uses soft references (true), else weak references (false)
|
||||
soft-ref-cache: true
|
||||
|
||||
# Player enter/exit title messages for map markers
|
||||
#
|
||||
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
|
||||
#enterexitperiod: 1000
|
||||
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
|
||||
#titleFadeIn: 10
|
||||
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
|
||||
#titleStay: 70
|
||||
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
|
||||
#titleFadeOut: 20
|
||||
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
|
||||
#enterexitUseTitle: true
|
||||
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
|
||||
#enterReplacesExits: true
|
||||
|
||||
# Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
|
||||
# If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
|
||||
#publicURL: http://my.greatserver.com/dynmap
|
||||
|
||||
# Send this message if the player does not have permission to use the command
|
||||
noPermissionMsg: "You don't have permission to use this command!"
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: false
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
# Debug: dump blocks missing render data
|
||||
dump-missing-blocks: false
|
||||
|
||||
# Log4J defense: string substituted for attempts to use macros in web chat
|
||||
hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
|
@ -1,3 +0,0 @@
|
||||
# The user is free to add new and custom lightings here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
lightings:
|
@ -1,3 +0,0 @@
|
||||
# The user is free to add new and custom perspectives here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
perspectives:
|
@ -1,3 +0,0 @@
|
||||
# The user is free to add new and custom shaders here, including replacements for standard ones
|
||||
# Dynmap's install will not overwrite it
|
||||
shaders:
|
@ -1,26 +0,0 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
worlds:
|
||||
- sealevel: 63
|
||||
nether: false
|
||||
miny: -64
|
||||
name: world
|
||||
the_end: false
|
||||
title: world
|
||||
height: 384
|
||||
- sealevel: 63
|
||||
nether: false
|
||||
miny: 0
|
||||
name: DIM1
|
||||
the_end: true
|
||||
title: DIM1
|
||||
height: 256
|
||||
- sealevel: 63
|
||||
nether: true
|
||||
miny: 0
|
||||
name: DIM-1
|
||||
the_end: false
|
||||
title: DIM-1
|
||||
height: 256
|
||||
useSaveFolderAsName: true
|
||||
maxWorldHeight: 320
|
@ -1,4 +0,0 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
'100_65_44_225':
|
||||
- Cephi_sui
|
@ -1,149 +0,0 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard lighting profiles. The contents of this file CAN need to be replaced and updated
|
||||
# during upgrades, so new or updated lighting definitions should be done in the custom-lightings.txt file
|
||||
#
|
||||
lightings:
|
||||
# Default lighting - no effects, shadows, day/night
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: default
|
||||
# Shadows enabled day mode
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows
|
||||
shadowstrength: 1.0
|
||||
# Night view (default moonight level is 4)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: night
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
# A 'bright' night view (easier to see unlit landscape dimly)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnight
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
# Night and day view
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nightandday
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
night-and-day: true
|
||||
# 'Bright' Night and day view
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnightandday
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
night-and-day: true
|
||||
# Shadows enabled nether
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nethershadows
|
||||
shadowstrength: 0.5
|
||||
ambientlight: 4
|
||||
# Shadows enabled day mode (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows-smooth
|
||||
shadowstrength: 1.0
|
||||
smooth-lighting: true
|
||||
# Night view (default moonight level is 4) (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: night-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
smooth-lighting: true
|
||||
# A 'bright' night view (easier to see unlit landscape dimly) (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnight-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
smooth-lighting: true
|
||||
# Night and day view (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nightandday-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
||||
night-and-day: true
|
||||
smooth-lighting: true
|
||||
# 'Bright' Night and day view (smooth lighting)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: brightnightandday-smooth
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 8
|
||||
night-and-day: true
|
||||
smooth-lighting: true
|
||||
# Shadows enabled day mode (always classic lighting map)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: shadows-classic
|
||||
shadowstrength: 1.0
|
||||
use-brightness-table: false
|
||||
# Shadows enabled nether (always classic lighting map)
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: nethershadows-classic
|
||||
shadowstrength: 0.5
|
||||
ambientlight: 4
|
||||
use-brightness-table: false
|
||||
# Shadows enabled day mode - grayscale
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: grayscale
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
smooth-lighting: true
|
||||
# Shadows enabled day mode - grayscale parchment
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchment
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
smooth-lighting: true
|
||||
# Default day mode - grayscale parchment
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: parchment-noshadow
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
# Spawn at night warning map
|
||||
- class: org.dynmap.hdmap.LightLevelHDLighting
|
||||
name: nightspawn
|
||||
color0: '#FF0000'
|
||||
color1: '#FF6600'
|
||||
color2: '#FF9900'
|
||||
color3: '#FFCC00'
|
||||
color4: '#FFCC33'
|
||||
color5: '#FFCC66'
|
||||
color6: '#FFCC99'
|
||||
color7: '#FFFF00'
|
||||
night: true
|
||||
# Spawn day-night warning map
|
||||
- class: org.dynmap.hdmap.LightLevelHDLighting
|
||||
name: daynightspawn
|
||||
color0: '#FF0000'
|
||||
color1: '#FF6600'
|
||||
color2: '#FF9900'
|
||||
color3: '#FFCC00'
|
||||
color4: '#FFCC33'
|
||||
color5: '#FFCC66'
|
||||
color6: '#FFCC99'
|
||||
color7: '#FFFF00'
|
||||
night-and-day: true
|
||||
# Shadows enabled day mode - grayscale parchment, brown ink
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchmentbrownink
|
||||
shadowstrength: 1.0
|
||||
grayscale: true
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
smooth-lighting: true
|
||||
# Shadows enabled - black and white parchment, brown ink
|
||||
- class: org.dynmap.hdmap.ShadowHDLighting
|
||||
name: parchmentbrowninkbw
|
||||
shadowstrength: 1.0
|
||||
blackandwhite: true
|
||||
blackthreshold: 64
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
smooth-lighting: true
|
||||
# Shadows disabled - black and white parchment, brown ink
|
||||
- class: org.dynmap.hdmap.DefaultHDLighting
|
||||
name: parchmentbw
|
||||
blackandwhite: true
|
||||
blackthreshold: 80
|
||||
graytone: '#C09A53'
|
||||
graytonedark: '#400000'
|
||||
|
@ -1,21 +0,0 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
isSafe: true
|
||||
icons: {
|
||||
}
|
||||
sets:
|
||||
markers:
|
||||
hide: false
|
||||
circles: {
|
||||
}
|
||||
deficon: default
|
||||
areas: {
|
||||
}
|
||||
label: Markers
|
||||
markers: {
|
||||
}
|
||||
lines: {
|
||||
}
|
||||
layerprio: 0
|
||||
playersets: {
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
#
|
||||
# Sample permissions.yml for dynmap - trivial, flat-file based permissions for dynmap features
|
||||
# To use, copy this file to dynmap/permissions.yml, and edit appropriate. File is YAML format.
|
||||
#
|
||||
# All operators have full permissions to all functions.
|
||||
# All users receive the permissions under the 'defaultuser' section
|
||||
# Specific users can be given more permissions by defining a section with their name containing their permisssions
|
||||
# All permissions correspond to those documented here (https://github.com/webbukkit/dynmap/wiki/Permissions), but
|
||||
# do NOT have the 'dynmap.' prefix when used here (e.g. 'dynmap.fullrender' permission is just 'fullrender' here).
|
||||
#
|
||||
defaultuser:
|
||||
- render
|
||||
- show.self
|
||||
- hide.self
|
||||
- sendtoweb
|
||||
- stats
|
||||
- marker.list
|
||||
- marker.listsets
|
||||
- marker.icons
|
||||
- webregister
|
||||
- webchat
|
||||
#- marker.sign
|
||||
|
||||
#playername1:
|
||||
# - fullrender
|
||||
# - cancelrender
|
||||
# - radiusrender
|
@ -1,509 +0,0 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard perspective definitions. The contents of this file CAN need to be replaced and updated
|
||||
# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
|
||||
#
|
||||
perspectives:
|
||||
# Default - used if bad or no perspective name supplied
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: default
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 4
|
||||
# iso_classic is very close to KzedMap view
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: classic
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 1.4
|
||||
# High angle (60 degree) views
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_vlowres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_lowres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_medres
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_60_hires
|
||||
azimuth: 180
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_vlowres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_lowres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_medres
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_60_hires
|
||||
azimuth: 135
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_vlowres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_lowres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_medres
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_60_hires
|
||||
azimuth: 90
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_vlowres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_lowres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_medres
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_60_hires
|
||||
azimuth: 45
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_vlowres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_lowres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_medres
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_60_hires
|
||||
azimuth: 0
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_vlowres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_lowres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_medres
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_60_hires
|
||||
azimuth: 315
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_vlowres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_lowres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_medres
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_60_hires
|
||||
azimuth: 270
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_vlowres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_lowres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_medres
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_60_hires
|
||||
azimuth: 225
|
||||
inclination: 60
|
||||
scale: 16
|
||||
|
||||
# Low angle perspectives (30 degrees)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_vlowres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_lowres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_medres
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_30_hires
|
||||
azimuth: 180
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_vlowres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_lowres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_medres
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SE_30_hires
|
||||
azimuth: 135
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_vlowres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_lowres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_medres
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_30_hires
|
||||
azimuth: 90
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_vlowres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_lowres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_medres
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NE_30_hires
|
||||
azimuth: 45
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_vlowres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_lowres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_medres
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_30_hires
|
||||
azimuth: 0
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_vlowres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_lowres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_medres
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_NW_30_hires
|
||||
azimuth: 315
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_vlowres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_lowres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_medres
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_30_hires
|
||||
azimuth: 270
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_vlowres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_lowres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_medres
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_SW_30_hires
|
||||
azimuth: 225
|
||||
inclination: 30
|
||||
scale: 16
|
||||
|
||||
# Vertical perspectives (90 deg)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_vlowres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_lowres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_medres
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_N_90_hires
|
||||
azimuth: 0
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_vlowres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_lowres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_medres
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_S_90_hires
|
||||
azimuth: 180
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_vlowres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_lowres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_medres
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_E_90_hires
|
||||
azimuth: 90
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_vlowres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 2
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_lowres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_medres
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 8
|
||||
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: iso_W_90_hires
|
||||
azimuth: 270
|
||||
inclination: 90
|
||||
scale: 16
|
||||
|
||||
# Old style compass (sun rise in the North...)
|
||||
- class: org.dynmap.hdmap.IsoHDPerspective
|
||||
name: oldnorth
|
||||
azimuth: 0
|
||||
compassazimuth: 90
|
||||
inclination: 90
|
||||
scale: 4
|
||||
|
@ -1 +0,0 @@
|
||||
Most renderdata files are now internal - custom files can still be placed in the dynmap/renderdata directory.
|
@ -1,203 +0,0 @@
|
||||
version: 3.7-SNAPSHOT
|
||||
#
|
||||
# This file contains default standard shader definitions. The contents of this file are replaced and updated
|
||||
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
|
||||
#
|
||||
shaders:
|
||||
# Default shader - used if shader not specified or invalid
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: default
|
||||
texturepack: standard
|
||||
|
||||
# Color scheme based shaders
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: defaultscheme
|
||||
colorscheme: default
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: ovocean
|
||||
colorscheme: ovocean
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: flames
|
||||
colorscheme: flames
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: sk89q
|
||||
colorscheme: sk89q
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: amidst
|
||||
biomecolored: biome
|
||||
colorscheme: amidst
|
||||
|
||||
# Biome based shaders
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: biome
|
||||
biomecolored: biome
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: temperature
|
||||
biomecolored: temperature
|
||||
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: rainfall
|
||||
biomecolored: rainfall
|
||||
|
||||
# No transparency default color scheme shader
|
||||
- class: org.dynmap.hdmap.DefaultHDShader
|
||||
name: no_transparency
|
||||
colorscheme: default
|
||||
transparency: false
|
||||
|
||||
# Cave view shader
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: cave
|
||||
|
||||
# Cave view shader - only lit caves
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: lit-cave
|
||||
onlyiflit: true
|
||||
|
||||
# Cave view shader - hide various soft blocks
|
||||
- class: org.dynmap.hdmap.CaveHDShader
|
||||
name: cave-noplants
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture
|
||||
texturepack: standard
|
||||
|
||||
# Standard texture cave view shader
|
||||
- class: org.dynmap.hdmap.TexturePackHDCaveShader
|
||||
name: stdtexture-cave
|
||||
texturepack: standard
|
||||
max-sky-light: 0
|
||||
min-emitted-light: 1
|
||||
|
||||
# Standard texture underwater view shader
|
||||
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
|
||||
name: stdtexture-underwater
|
||||
texturepack: standard
|
||||
|
||||
# Standard texture underwater view shader (with land not hidden)
|
||||
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
|
||||
name: stdtexture-underwater-keep-land
|
||||
texturepack: standard
|
||||
hide-land: false
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture-nobiome
|
||||
texturepack: standard
|
||||
biomeshaded: false
|
||||
|
||||
# Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
|
||||
- class: org.dynmap.hdmap.TexturePackHDShader
|
||||
name: stdtexture-mcr-grid
|
||||
texturepack: standard
|
||||
grid-scale: 512
|
||||
|
||||
# Topological map shader
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo
|
||||
color127: "#FFFFFF"
|
||||
color111: "#8B4513"
|
||||
color95: "#D2B48C"
|
||||
color79: "#FFFF00"
|
||||
color63: "#008000"
|
||||
color47: "#228B22"
|
||||
color31: "#104010"
|
||||
color15: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Topological map shader (spread over 256 height)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo256
|
||||
color255: "#FFFFFF"
|
||||
color222: "#8B4513"
|
||||
color190: "#D2B48C"
|
||||
color158: "#FFFF00"
|
||||
color126: "#008000"
|
||||
color94: "#228B22"
|
||||
color62: "#104010"
|
||||
color30: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Topological map shader (hide plants and other soft features)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo-noplants
|
||||
color127: "#FFFFFF"
|
||||
color111: "#8B4513"
|
||||
color95: "#D2B48C"
|
||||
color79: "#FFFF00"
|
||||
color63: "#008000"
|
||||
color47: "#228B22"
|
||||
color31: "#104010"
|
||||
color15: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Topological map shader (hide plants and other soft features)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: topo256-noplants
|
||||
color255: "#FFFFFF"
|
||||
color222: "#8B4513"
|
||||
color190: "#D2B48C"
|
||||
color158: "#FFFF00"
|
||||
color126: "#008000"
|
||||
color94: "#228B22"
|
||||
color62: "#104010"
|
||||
color30: "#6B8E23"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#0000FF"
|
||||
wateralpha: 1.0
|
||||
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
|
||||
|
||||
# Alternate topological map shader (thanks to TerraNetworkOrg!)
|
||||
- class: org.dynmap.hdmap.TopoHDShader
|
||||
name: TerraNetworkOrgTopo
|
||||
color127: "#4F2101"
|
||||
color120: "#8B4513"
|
||||
color108: "#D2B48C"
|
||||
color96: "#C99653"
|
||||
color84: "#CB9C0B"
|
||||
color72: "#B1B62E"
|
||||
color60: "#0F8D0F"
|
||||
color48: "#14703B"
|
||||
color36: "#106343"
|
||||
color24: "#0E5347"
|
||||
color12: "#939393"
|
||||
color0: "#696969"
|
||||
linecolor: "#000000"
|
||||
watercolor: "#1F1FEA"
|
||||
wateralpha: 1.0
|
||||
|
||||
# Inhabited time map shader
|
||||
- class: org.dynmap.hdmap.InhabitedHDShader
|
||||
name: inhabited
|
||||
color10: "#0000FF"
|
||||
color30: "#00FFFF"
|
||||
color100: "#008000"
|
||||
color300: "#FFFF00"
|
||||
color1000: "#FF8000"
|
||||
color3000: "#FF0000"
|
||||
|
||||
# Chunk version shader (shades by version of data format)
|
||||
- class: org.dynmap.hdmap.ChunkVersionHDShader
|
||||
name: chunkversion
|
||||
# Chunk status shader (shades by chunk state)
|
||||
- class: org.dynmap.hdmap.ChunkStatusHDShader
|
||||
name: chunkstatus
|
||||
|
@ -1,37 +0,0 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_vhi")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
|
||||
# tiles rendered at 'vhires' resolution (32 pixels perblock edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_vhi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires with vhires boost)
|
||||
nether-hi_boost_vhi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 4
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 2
|
||||
boostzoom: 1
|
||||
|
@ -1,37 +0,0 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_xhi")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
|
||||
# tiles rendered at 'xhires' resolution (64 pixels perblock edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_xhi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires with xhires boost)
|
||||
nether-hi_boost_xhi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 5
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 3
|
||||
boostzoom: 2
|
||||
|
@ -1,38 +0,0 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="hires")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hires.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap hires)
|
||||
nether-hires:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
#center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 1
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
mapzoomin: 1
|
@ -1,38 +0,0 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="low_boost_hi")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles
|
||||
# rendered at "hires" (16 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-low_boost_hi.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap lowres, with hires boost)
|
||||
nether-low_boost_hi:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 4
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 4
|
||||
boostzoom: 2
|
@ -1,40 +0,0 @@
|
||||
version: 0.20
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="lowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
|
||||
#
|
||||
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-lowres.txt' if you wish to customize it
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap lowres)
|
||||
nether-lowres:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
#center:
|
||||
# x: 0
|
||||
# y: 64
|
||||
# z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
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Reference in New Issue
Block a user