version: 3.7-SNAPSHOT # # This file contains default standard shader definitions. The contents of this file are replaced and updated # during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file # shaders: # Default shader - used if shader not specified or invalid - class: org.dynmap.hdmap.TexturePackHDShader name: default texturepack: standard # Color scheme based shaders - class: org.dynmap.hdmap.DefaultHDShader name: defaultscheme colorscheme: default - class: org.dynmap.hdmap.DefaultHDShader name: ovocean colorscheme: ovocean - class: org.dynmap.hdmap.DefaultHDShader name: flames colorscheme: flames - class: org.dynmap.hdmap.DefaultHDShader name: sk89q colorscheme: sk89q - class: org.dynmap.hdmap.DefaultHDShader name: amidst biomecolored: biome colorscheme: amidst # Biome based shaders - class: org.dynmap.hdmap.DefaultHDShader name: biome biomecolored: biome - class: org.dynmap.hdmap.DefaultHDShader name: temperature biomecolored: temperature - class: org.dynmap.hdmap.DefaultHDShader name: rainfall biomecolored: rainfall # No transparency default color scheme shader - class: org.dynmap.hdmap.DefaultHDShader name: no_transparency colorscheme: default transparency: false # Cave view shader - class: org.dynmap.hdmap.CaveHDShader name: cave # Cave view shader - only lit caves - class: org.dynmap.hdmap.CaveHDShader name: lit-cave onlyiflit: true # Cave view shader - hide various soft blocks - class: org.dynmap.hdmap.CaveHDShader name: cave-noplants hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ] # Texture pack based shader for standard Minecraft textures - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture texturepack: standard # Standard texture cave view shader - class: org.dynmap.hdmap.TexturePackHDCaveShader name: stdtexture-cave texturepack: standard max-sky-light: 0 min-emitted-light: 1 # Standard texture underwater view shader - class: org.dynmap.hdmap.TexturePackHDUnderwaterShader name: stdtexture-underwater texturepack: standard # Standard texture underwater view shader (with land not hidden) - class: org.dynmap.hdmap.TexturePackHDUnderwaterShader name: stdtexture-underwater-keep-land texturepack: standard hide-land: false # Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-nobiome texturepack: standard biomeshaded: false # Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512) - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture-mcr-grid texturepack: standard grid-scale: 512 # Topological map shader - class: org.dynmap.hdmap.TopoHDShader name: topo color127: "#FFFFFF" color111: "#8B4513" color95: "#D2B48C" color79: "#FFFF00" color63: "#008000" color47: "#228B22" color31: "#104010" color15: "#6B8E23" color0: "#696969" linecolor: "#000000" watercolor: "#0000FF" wateralpha: 1.0 # Topological map shader (spread over 256 height) - class: org.dynmap.hdmap.TopoHDShader name: topo256 color255: "#FFFFFF" color222: "#8B4513" color190: "#D2B48C" color158: "#FFFF00" color126: "#008000" color94: "#228B22" color62: "#104010" color30: "#6B8E23" color0: "#696969" linecolor: "#000000" watercolor: "#0000FF" wateralpha: 1.0 # Topological map shader (hide plants and other soft features) - class: org.dynmap.hdmap.TopoHDShader name: topo-noplants color127: "#FFFFFF" color111: "#8B4513" color95: "#D2B48C" color79: "#FFFF00" color63: "#008000" color47: "#228B22" color31: "#104010" color15: "#6B8E23" color0: "#696969" linecolor: "#000000" watercolor: "#0000FF" wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ] # Topological map shader (hide plants and other soft features) - class: org.dynmap.hdmap.TopoHDShader name: topo256-noplants color255: "#FFFFFF" color222: "#8B4513" color190: "#D2B48C" color158: "#FFFF00" color126: "#008000" color94: "#228B22" color62: "#104010" color30: "#6B8E23" color0: "#696969" linecolor: "#000000" watercolor: "#0000FF" wateralpha: 1.0 hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ] # Alternate topological map shader (thanks to TerraNetworkOrg!) - class: org.dynmap.hdmap.TopoHDShader name: TerraNetworkOrgTopo color127: "#4F2101" color120: "#8B4513" color108: "#D2B48C" color96: "#C99653" color84: "#CB9C0B" color72: "#B1B62E" color60: "#0F8D0F" color48: "#14703B" color36: "#106343" color24: "#0E5347" color12: "#939393" color0: "#696969" linecolor: "#000000" watercolor: "#1F1FEA" wateralpha: 1.0 # Inhabited time map shader - class: org.dynmap.hdmap.InhabitedHDShader name: inhabited color10: "#0000FF" color30: "#00FFFF" color100: "#008000" color300: "#FFFF00" color1000: "#FF8000" color3000: "#FF0000" # Chunk version shader (shades by version of data format) - class: org.dynmap.hdmap.ChunkVersionHDShader name: chunkversion # Chunk status shader (shades by chunk state) - class: org.dynmap.hdmap.ChunkStatusHDShader name: chunkstatus