Changed MineColonies settings
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@ -3,7 +3,7 @@
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[gameplay]
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[gameplay]
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#Amount of initial citizens. [Default: 4, min: 1, max: 10]
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#Amount of initial citizens. [Default: 4, min: 1, max: 10]
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#Range: 1 ~ 10
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#Range: 1 ~ 10
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initialcitizenamount = 4
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initialcitizenamount = 6
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#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
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#Should players be able to place an infinite amount of supply camps/ships? [Default: false]
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allowinfinitesupplychests = false
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allowinfinitesupplychests = false
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#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
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#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
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@ -16,9 +16,9 @@
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#Should development features be enabled (might be buggy)? [Default: false]
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#Should development features be enabled (might be buggy)? [Default: false]
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enableindevelopmentfeatures = false
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enableindevelopmentfeatures = false
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#Should citizen name tags be rendered? [Default: true]
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#Should citizen name tags be rendered? [Default: true]
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alwaysrendernametag = true
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alwaysrendernametag = false
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#Should workers work during the rain? [Default: false]
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#Should workers work during the rain? [Default: false]
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workersalwaysworkinrain = false
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workersalwaysworkinrain = true
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#Should special holiday content be displayed? [Default: true]
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#Should special holiday content be displayed? [Default: true]
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holidayfeatures = true
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holidayfeatures = true
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#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
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#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
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@ -26,21 +26,21 @@
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luckyblockchance = 1
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luckyblockchance = 1
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#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
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#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
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#Range: 0 ~ 5
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#Range: 0 ~ 5
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minthleveltoteleport = 3
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minthleveltoteleport = 1
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#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
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#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
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#Range: 0.1 ~ 100.0
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#Range: 0.1 ~ 100.0
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foodmodifier = 1.0
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foodmodifier = 1.0
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#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
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#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
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#Range: 1 ~ 100
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#Range: 1 ~ 100
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diseasemodifier = 5
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diseasemodifier = 50
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#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
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#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
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forceloadcolony = true
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forceloadcolony = true
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#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
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#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
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#Range: 1 ~ 1440
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#Range: 1 ~ 1440
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loadtime = 10
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loadtime = 60
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#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
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#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
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#Range: 1 ~ 15
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#Range: 1 ~ 15
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colonyloadstrictness = 3
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colonyloadstrictness = 1
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#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
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#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
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#Range: 1 ~ 1000
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#Range: 1 ~ 1000
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maxtreesize = 400
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maxtreesize = 400
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@ -67,7 +67,7 @@
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#Can players teleport to allied colonies? [Default: true]
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#Can players teleport to allied colonies? [Default: true]
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canplayeruseallytownhallteleport = true
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canplayeruseallytownhallteleport = true
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#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
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#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
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canplayerusehometpcommand = false
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canplayerusehometpcommand = true
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#Should players be allowed to use the /mc colony info command? [Default: true]
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#Should players be allowed to use the /mc colony info command? [Default: true]
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canplayeruseshowcolonyinfocommand = true
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canplayeruseshowcolonyinfocommand = true
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#Should players be allowed to use the /mc citizens kill command? [Default: false]
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#Should players be allowed to use the /mc citizens kill command? [Default: false]
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@ -77,19 +77,19 @@
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#Should players be allowed to use the /mc colony delete command? [Default: false]
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#Should players be allowed to use the /mc colony delete command? [Default: false]
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canplayerusedeletecolonycommand = false
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canplayerusedeletecolonycommand = false
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#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
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#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
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canplayeruseresetcommand = false
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canplayeruseresetcommand = true
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#All configuration related to colony claims
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#All configuration related to colony claims
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[claims]
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[claims]
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#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
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#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
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#Range: 1 ~ 250
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#Range: 1 ~ 250
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maxColonySize = 20
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maxColonySize = 250
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#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
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#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
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#Range: 1 ~ 200
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#Range: 1 ~ 200
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minColonyDistance = 8
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minColonyDistance = 1
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#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
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#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
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#Range: 1 ~ 15
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#Range: 1 ~ 15
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initialColonySize = 4
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initialColonySize = 10
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#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
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#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
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#Range: > 1000
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#Range: > 1000
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maxdistancefromworldspawn = 30000
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maxdistancefromworldspawn = 30000
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@ -111,10 +111,10 @@
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dobarbariansbreakthroughwalls = true
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dobarbariansbreakthroughwalls = true
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#The average number of nights between raids. [Default: 14, min: 1, max: 50]
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#The average number of nights between raids. [Default: 14, min: 1, max: 50]
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#Range: 1 ~ 50
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#Range: 1 ~ 50
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averagenumberofnightsbetweenraids = 14
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averagenumberofnightsbetweenraids = 30
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#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
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#The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
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#Range: 1 ~ 30
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#Range: 1 ~ 30
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minimumnumberofnightsbetweenraids = 10
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minimumnumberofnightsbetweenraids = 20
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#Should mobs attack citizens? [Default: true]
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#Should mobs attack citizens? [Default: true]
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mobattackcitizens = true
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mobattackcitizens = true
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#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
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#minecolonies.config.shouldraiderbreakdoors.comment [Default: true]
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