Changed MineColonies settings

This commit is contained in:
cephi 2024-08-19 10:15:35 -04:00
parent b14a2d6396
commit bf33b18349

View File

@ -3,7 +3,7 @@
[gameplay] [gameplay]
#Amount of initial citizens. [Default: 4, min: 1, max: 10] #Amount of initial citizens. [Default: 4, min: 1, max: 10]
#Range: 1 ~ 10 #Range: 1 ~ 10
initialcitizenamount = 4 initialcitizenamount = 6
#Should players be able to place an infinite amount of supply camps/ships? [Default: false] #Should players be able to place an infinite amount of supply camps/ships? [Default: false]
allowinfinitesupplychests = false allowinfinitesupplychests = false
#Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false] #Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy! [Default: false]
@ -16,9 +16,9 @@
#Should development features be enabled (might be buggy)? [Default: false] #Should development features be enabled (might be buggy)? [Default: false]
enableindevelopmentfeatures = false enableindevelopmentfeatures = false
#Should citizen name tags be rendered? [Default: true] #Should citizen name tags be rendered? [Default: true]
alwaysrendernametag = true alwaysrendernametag = false
#Should workers work during the rain? [Default: false] #Should workers work during the rain? [Default: false]
workersalwaysworkinrain = false workersalwaysworkinrain = true
#Should special holiday content be displayed? [Default: true] #Should special holiday content be displayed? [Default: true]
holidayfeatures = true holidayfeatures = true
#Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100] #Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see "List of Lucky Ores".) [Default: 1, min: 0, max: 100]
@ -26,21 +26,21 @@
luckyblockchance = 1 luckyblockchance = 1
#The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5] #The minimum level a Town Hall has to be to allow teleportation to allied colonies. [Default: 3, min: 0, max: 5]
#Range: 0 ~ 5 #Range: 0 ~ 5
minthleveltoteleport = 3 minthleveltoteleport = 1
#Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000] #Food consumption modifier. [Default: 1.000000, min: 0.100000, max: 100.000000]
#Range: 0.1 ~ 100.0 #Range: 0.1 ~ 100.0
foodmodifier = 1.0 foodmodifier = 1.0
#How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100] #How common diseases are. 1 = Very common, 100 = extremely rare. [Default: 5, min: 1, max: 100]
#Range: 1 ~ 100 #Range: 1 ~ 100
diseasemodifier = 5 diseasemodifier = 50
#If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true] #If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the "Colony Chunk Loading Strictness" option.) [Default: true]
forceloadcolony = true forceloadcolony = true
#Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440] #Set how long chunks stay loaded after player leaves, does not persist through restarts. Default: 10min [Default: 10, min: 1, max: 1440]
#Range: 1 ~ 1440 #Range: 1 ~ 1440
loadtime = 10 loadtime = 60
#This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15] #This controls how many chunks are loaded with the "Chunk Load Colony" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks. [Default: 3, min: 1, max: 15]
#Range: 1 ~ 15 #Range: 1 ~ 15
colonyloadstrictness = 3 colonyloadstrictness = 1
#Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000] #Max log count in one tree for the Forester to check during their tree search. [Default: 400, min: 1, max: 1000]
#Range: 1 ~ 1000 #Range: 1 ~ 1000
maxtreesize = 400 maxtreesize = 400
@ -67,7 +67,7 @@
#Can players teleport to allied colonies? [Default: true] #Can players teleport to allied colonies? [Default: true]
canplayeruseallytownhallteleport = true canplayeruseallytownhallteleport = true
#Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false] #Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command. [Default: false]
canplayerusehometpcommand = false canplayerusehometpcommand = true
#Should players be allowed to use the /mc colony info command? [Default: true] #Should players be allowed to use the /mc colony info command? [Default: true]
canplayeruseshowcolonyinfocommand = true canplayeruseshowcolonyinfocommand = true
#Should players be allowed to use the /mc citizens kill command? [Default: false] #Should players be allowed to use the /mc citizens kill command? [Default: false]
@ -77,19 +77,19 @@
#Should players be allowed to use the /mc colony delete command? [Default: false] #Should players be allowed to use the /mc colony delete command? [Default: false]
canplayerusedeletecolonycommand = false canplayerusedeletecolonycommand = false
#Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false] #Should players be allowed to use the /mc colony requestsystem-reset command? [Default: false]
canplayeruseresetcommand = false canplayeruseresetcommand = true
#All configuration related to colony claims #All configuration related to colony claims
[claims] [claims]
#Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250] #Maximum claim range for a colony. This is the radius, measured in chunks. [Default: 20, min: 1, max: 250]
#Range: 1 ~ 250 #Range: 1 ~ 250
maxColonySize = 20 maxColonySize = 250
#The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200] #The minimum distance (in chunks) between colonies. [Default: 8, min: 1, max: 200]
#Range: 1 ~ 200 #Range: 1 ~ 200
minColonyDistance = 8 minColonyDistance = 1
#Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15] #Initial claim size for a colony. This is the radius, measured in chunks. [Default: 4, min: 1, max: 15]
#Range: 1 ~ 15 #Range: 1 ~ 15
initialColonySize = 4 initialColonySize = 10
#Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647] #Max distance (in blocks) from world spawn for a colony. [Default: 30000, min: 1000, max: 2147483647]
#Range: > 1000 #Range: > 1000
maxdistancefromworldspawn = 30000 maxdistancefromworldspawn = 30000
@ -111,10 +111,10 @@
dobarbariansbreakthroughwalls = true dobarbariansbreakthroughwalls = true
#The average number of nights between raids. [Default: 14, min: 1, max: 50] #The average number of nights between raids. [Default: 14, min: 1, max: 50]
#Range: 1 ~ 50 #Range: 1 ~ 50
averagenumberofnightsbetweenraids = 14 averagenumberofnightsbetweenraids = 30
#The minimum number of nights between raids. [Default: 10, min: 1, max: 30] #The minimum number of nights between raids. [Default: 10, min: 1, max: 30]
#Range: 1 ~ 30 #Range: 1 ~ 30
minimumnumberofnightsbetweenraids = 10 minimumnumberofnightsbetweenraids = 20
#Should mobs attack citizens? [Default: true] #Should mobs attack citizens? [Default: true]
mobattackcitizens = true mobattackcitizens = true
#minecolonies.config.shouldraiderbreakdoors.comment [Default: true] #minecolonies.config.shouldraiderbreakdoors.comment [Default: true]